The lights are on
In addition to the company's talk of "intelligent TV,"
Microsoft unveiled some new gaming capabilities for the next-gen version of
Xbox Live. Xbox One allows players to save and share gameplay footage and gives publishers the ability to create dynamic achievements.
Microsoft's Marc Whitten spent a few minutes during the Xbox
Reveal event today talking about the evolution of Xbox Live for the company's
new Xbox One console. The new system and network architecture allows both gamers
and game developers to access the power of cloud computing. This is going to
impact your game experience on Xbox Live in some significant ways. For the
gamer, Whitten says that all you entertainment content - games, movies,
television, music, and more - are stored in the cloud and available to you "anywhere,
anytime." This is also true for game saves.
Developers can also access the power of Microsoft's cloud for "direct game computations," which he
said will result in "bigger matches and more persistent worlds." This allows for features like asynchronous matchmaking (meaning that you could, for example,
watch television while you wait for your multiplayer match to begin) and - most
exciting - the ability for developers to constantly update and add achievements
to a game throughout its lifecycle.
It's worth noting, however, that any game using the
cloud computation for core game features would essentially require an online
To make all this possible, Microsoft is beefing up the number of servers
on Xbox Live from 15,000 to 300,000.
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