The lights are on
The Xbox One isn’t Xbox’s first foray into the cloud. If you’ve played an Xbox 360 game long enough to pull up a save screen, you know that you can save your games not only locally on your system, but up into the electronic ether. The Xbox One is expanding that cloud strategy, incorporating full-bore cloud computing as well.
“In a nutshell, what we’re doing with cloud power is we’re allowing every game and application on this system to fully use cloud-compute resources,” says Chad Gibson, Xbox Live’s principal group program manager. “We love in our developer conferences to ask the question to game developers, ‘What would you do with unlimited cloud computing for your game?’ There are a lot of transformative things that we want to do, such as allow large-scale systems to move to the cloud, such as artificial intelligence systems, allow more epic 100-person battles, allow more of this sort of concurrent permanent experience to happen in these games.”
The bottom line is that while Microsoft isn’t making any kind of always-on mandates, developers have access to cloud services that allow for expanded console-gaming experiences. As in Gibson’s example, a game could incorporate larger worlds than possible with current console hardware, featuring elements of persistence that aren’t available, either. It’s certainly nothing new to PC gamers, who have been exploring worlds like these since the early days of MMOs. It’s a relative novelty to console gaming, however, and the fact that it’s baked into the system means that it’s tech that developers can plan for from the outset instead.
Circling back to the current state of Xbox gaming, Microsoft says that saves will be uploaded to the cloud automatically – no memory management required.
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In other words, the xbox one IS in fact a console, on which we can play video games. How profound.
100 person battles in CoD or Battlefield? Holy Sh*t. Prove it!
I do like that idea. Even if it does require a constant internet connection. The extra computing resources are worth it.
"Microsoft says that saves will be uploaded to the cloud automatically"
No, thank you. SimCity has proven why this is a terrible idea. I want MY saves on MY HDD, SD Card, USB drive, whatever. I didn't watch the presentation live or anything and am just reading about this new console. But I can say with certainty that there is not one single thing that I have read yet which I like about it.
So they mean with the evolving achievements thing is that if there is a glitch in the game, than the game devs can just go on and fix it. They might even improve game. I like that.
Well now. If this works out...
I wonder how much developers will have to pay to use those servers. Cheaper to host your own, lease from a provider like Amazon, or if its another closed service that forces all of those other options out.
Yea. I couldn't even download an update for Forza 4 without it deleting two years of data. You can take cloud whatever and stick it up your ***.