The lights are on
Update #3: More confusing information has emerged out of interviews after the reveal event. Kotaku spoke with corporate vice president Phil Harrison, who told the site that users will be able to trade games online. He also indicated that the rumored "used game fee" would be equivalent to the full retail price of the game. Additionally, Microsoft seems to be emphasizing the ability to take your games to a friends' house, while stressing that you'll need to be logged into your own account to access your games.
Update #2: Microsoft has provided comment on the used game situation.
"We are designing Xbox One to enable customers to trade in and resell games. We’ll have more details to share later."
Update #1: Microsoft reached out to Wired, which has since updated its original piece. According to the recent information, Microsoft has a plan for used games, but it isn't ready to reveal it quite yet.
In an interview with Wired, Microsoft has revealed some much anticipated details about the Xbox One. These tidbits go beyond what we heard at the press conference today, but are in many ways more important to how consumers will interact with the system.
The interview goes into great detail about how users will access game content. Xbox One owners will be required to install games to the 500 GB hard drive, but will not need the disc after that. If a second user wants to access the game (or purchase it second-hand), he or she will need to pay a fee. This is the "other shoe" that many were concerned about dropping when EA announced that it was abandoning the online pass practice.
With regard to an always-online console, the Xbox One will be able to play games offline, but developers will be able to utilize Microsoft's cloud computing, thereby making individual titles require an active, constant connection. Developers have the option of whether to make a connection mandatory, but according to the article, corporate vice president Marc Whitten hopes that they do.
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Something tells me the fee wont be as small as people are making it out to be, otherwise what is stopping 3 or 4 people from splitting the cost of a single game new for 60 and then each person (after the first) pays the 10 fee for their "used" copy. Suddenly MS and the maker of the game would actually lose money because if 4 people did that a total of 90 would be spent and they would all be able to play the game indefinitely. At least a traditional used game means you can't play it after you trade it in. Unless the hitch is that someone activating their used copy deactivates all other installations of that copy.
Bill Gates needs to come back and help these people get a clue.
I'll just have to buy my games new like I do anyway.
Hah. So EA didn't really adandon the online pass, they just absolved themselves of responsibility for implementing it. Clever.
100 positive things about the new xbox
and all it took was that 1 minor detail, paying fees to play used games,
is all i needed to hear to turn me off.
Im a college student im broke 90% of the time, this is just a slap in the face.
Game over man.
If this is true, Xbox One is not for me at all. On top of the required kinect, creepy; as well as being pushed into "always-on" and the Xbox One relying on the cloud for computing processes, weak!
OK, now I'm kind of shocked. It's just unbearable how Microsoft, after all that backlash with prohibiting used games, they really went all into it. Just like they pushed Windows 8 with it's nasty UI in our faces, even if the XONE delivers, the user terms are worst than ever.
First, prohibitive indy content on the Marketplace and now this. Holy s**t! Never felt better having shied away from console gaming and finding solace in PC and mobile platforms.
Well what can I do!! I bet Microsoft will read all this backlash and rethink this through?? Seems kinda stupid of a move.
I love how all the PS fanboys are like, "OMG XBOX SUCKS!" lol...lets talk about what your Playstation doesn't do that the xbox does...either way they are both great systems. Each has their ups and downs and also keep in mind...Sony has NOT said they aren't doing the same thing, they haven't commented yet, and probably for good reason.
If the fee is only $10 - $15 and you don't need the disc after installation then think about this:
You and a friend split the cost of a single disc and pay $30 - $35 each, and you both have full access, this could actually be a better deal.
And when the console breaks and you get a new one what happens? Are the games tied to your gamer account or to the console?? If that is the case then someone needs to create an account and give the password to everyone, that way whomever installs a game in that account just plays them with said account.
Well amazon kindle does this with their books.. You can borrow someone's book for 50 cents... Now in gaming terms that price will def be higher.. 2- 5 bucks maybe? How will used games end up at GameStop? They would have to charge less because you would be going home and putting more money on the game ......mandatory... Not like dlc where you have a choice.... Then again if my friend brings a game that he pays 60 bucks for then I could take his game and pay way less and keep the game forever...
Sounds to me that it can't be installed on two systems/for two accounts at the same time. But there is no additional fee if you buy it from Gamestop or another used game retailer. However, you still can't really share it with friends, which is....meh to me. But whatever.
A third no - but with a caveat. From Develop:
"On the new Xbox, all game discs are installed to the HDD to play," said a spokesperson.
Microsoft then confirmed that users of a pre-owned game will have to pay a fee to gain access to the title if it had already been installed on another console so they could use it on their own account.
UPDATE: It appears that this has now been discredited. Other sources suggest that things will work like this: when you buy a game disc, the game has to be installed on to the hard drive. But then if you sell the game and the new owner tries to install the game on their machine, the version on your console is rendered void. In short, one disc = one owner.
So it's going to work like EA's Online Pass, which might not be universally popular?
This is info i just found, can someone tell me the truth before my head explodes