The lights are on
Update #3: More confusing information has emerged out of interviews after the reveal event. Kotaku spoke with corporate vice president Phil Harrison, who told the site that users will be able to trade games online. He also indicated that the rumored "used game fee" would be equivalent to the full retail price of the game. Additionally, Microsoft seems to be emphasizing the ability to take your games to a friends' house, while stressing that you'll need to be logged into your own account to access your games.
Update #2: Microsoft has provided comment on the used game situation.
"We are designing Xbox One to enable customers to trade in and resell games. We’ll have more details to share later."
Update #1: Microsoft reached out to Wired, which has since updated its original piece. According to the recent information, Microsoft has a plan for used games, but it isn't ready to reveal it quite yet.
In an interview with Wired, Microsoft has revealed some much anticipated details about the Xbox One. These tidbits go beyond what we heard at the press conference today, but are in many ways more important to how consumers will interact with the system.
The interview goes into great detail about how users will access game content. Xbox One owners will be required to install games to the 500 GB hard drive, but will not need the disc after that. If a second user wants to access the game (or purchase it second-hand), he or she will need to pay a fee. This is the "other shoe" that many were concerned about dropping when EA announced that it was abandoning the online pass practice.
With regard to an always-online console, the Xbox One will be able to play games offline, but developers will be able to utilize Microsoft's cloud computing, thereby making individual titles require an active, constant connection. Developers have the option of whether to make a connection mandatory, but according to the article, corporate vice president Marc Whitten hopes that they do.
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There goes the $2 you save at gamestop.
And that's the way the cookie crumbles...and I'm also not buying this.
Considering what I was expecting from all the hype, this is actually neutral news.
Always online: Microsoft can wish for whatever they want, but a lot of devs are seeing which way the wind blows for most gamers. Online connections will likely only be required for "disposable" games that will have yearly installments: Madden, CoD, and the like. I doubt that games designed with stand-alone experiences will require it.
Used game unlock: fee will probably be between $10 for low-end games and $40 for bigger ones, with periodic "unlock" sales, maybe. But the biggest deal out of this is that, if you've got five friends who want CoD, you all pay for it new, figuring in the cost of five unlocks, and then you all can play whenever you want -- no need to trade around discs.
It's essentially banking on the fact that paying a fee will a) be easier than pirating for the console version, b) appeal to people who don't want to deal with purchasing at a Gamestop or wherever, and c) be acceptable to gamers who don't care about owning a disc version. After all, the disc is now no more than a delivery system.
Microsoft is kicking their-selves in the butt man. That's just insane
So it looks like, according to the Wired article, a second account on the same system needs to pay a fee to play a game... Are you effing kidding me?
That's not to mention what happens when a console (almost inevitably) breaks. I'm on my third 360, and if I had to pay just $5 every time my system broke down I would've had to pay about $600 just to be able to play the games I already own.
Gotta love that Corporate Greed. "Let's take down those Second-Hand shops by implementing coded discs and a second-hand fee.....but we'll sure as sh*t sell our consoles in them!"
This looks terrible -___-
the death of trade-in stores is right here.
This is a deal breaker for me and my friend because we lend each other games all the time.
Cloud storage is nice for major cities that allow for massive bandwidth usage, but everyone else will have to pay a lot more on just their internet bill to support those "features". And then those of us in rural areas are basically given the finger when we say that the cost vs benefits aren't worth it. My major problem is what happens to all of your games installed on the console that end up being corrupted or lost during a system failure or theft?
Bye Bye Xbox.
I've been a loyal supporter of the console since the Original one.
But THIS is too much.
3ds,ps4,wiiu seems to be popular now
500 GB to install games? That´s nothing, next gen games will require like 10 GB each if not more for people who have tons of games and saves and music and other stuff the 500 GB will reach it´s limit pretty fast. And why the hell does a console game requires installation? Lots of console users are so to avoid that sort of thing on pc. Plus you buy a game install it and sell it, way to fight against second hand games XD
Bad, bad, bad idea.