The lights are on
A new video for the spiritual successor to Road Rash shows
off the game's proposed support for the Oculus Rift VR headset, which is one of
the game's Kickstarter stretch goals.
Dark Seas Games' Kickstarter for Road Redemption runs
through May 12. So far, it's going well, with $99,456 of the goal of $160,000
being pledge so far. However, the team has some important stretch goals for the
project if it can raise more than the initial $160,000.
The initial pitch is to make the game, a motorcycle combat
title inspired by the classic Road Rash, for PC and Wii U. However, if the
Kickstarter hits $178,000, Dark Seas will port the game to Xbox 360. At
$198,000, it will make the game compatible with the much-ballyhooed Oculus Rift
3D headset. The video below shows what they have planned for Oculus Rift, and
it looks intriguing (if perhaps too much for those of us with weaker stomachs).
If you want to support Road Redemption you can head over to
the game's official Kickstarter page.
Email the author Matt Helgeson, or follow on Twitter, and Game Informer.
Huh... This game looks pretty good!
I has was half expecting the day dreaming driver to hit a van...
Road Rash. Now that's a great series. I played it in the Mega Drive.
That should be quite crazy on those bikes.
Hopefully it will get funded!
Wii U you say?
I didn't realize this was headed there before...
Spoke Jam time. :)
PLEASE, PLEASE, PLEASE!!! NO GUNS!!!
It's interesting just how much support the Oculus Rift is getting....
Hell yeah! Road Rash was awesome back in the 16 bit days!
I just signed up for Kickstarter to back this game, after seeing that it's only got a week left and 60 grand to go. Come on people, we need this one!
Road Rash was awesome back in the day; the 16 bit ones were good, but the first one on PS1, the first in the series with a (Soundgarden heavy- ie exactly right) licensed soundtrack, was flipping awesome. While we're at it, why not a Skitchin' reboot? Oh right, nobody rollerblades anymore (except you, rollerblader taking offense at my generalization).