The lights are on
[Update: Thanks to all who submitted questions! Listen to the podcast to see if yours was chosen.]
You've read the cover story. You've followed our online coverage. Now is your chance to ask the creators of Arkham Origins your questions.
Members of the Warner Bros. Games Montreal development team are scheduled to appear on an upcoming special edition podcast. Is there something you're still curious about? Post a comment below and we could ask it on air. Your username will be called out so you'll get credit for being incisive.
Go ahead and let loose!
Email the author Bryan Vore, or follow on Twitter, and Game Informer.
How do you deal with the reactions from skeptical fans. What messege do you have for them?
Can I drive the Batmobile?
How will the detective part of the gameplay be improved? Will it have you actually making deductions and observations without the UI?
How long do you expect the story to be?
Also, will you be reusing the Riddler challenges/puzzles concept from the first 2 games? And if so, how do you plan on building upon it (without it outdoing what the Riddler would go on to pull in Arkham City several years later, thus making his effort in that title seem, perhaps, inconsequential)?
What can you tell us about the voice cast in this upcoming installment?
Will you be able to navigate the batcave and wayne manor? will you spend anytime as Bruce Wayne?
How are you guys altering the core attack/counter combat to keep it fresh?
Will we be able to play as Deathstroke and the other assassins in Challenge mode or some alternate game mode?
besides deathstroke are there any non-batman related characters?
Any Batman skins planned for the game?