The lights are on
Brothers Tom and Tony Cannon are not household names for many gamers. To the fighting game community though, they are two of the most important people in the genre. If you've ever watched an EVO tournament, you have the Cannons to thank.
The twin brothers have been important contributors as part of the initial wellspring of the e-sports movement. Their work on Shoryuken.com, a fighting game news and community hub, has thrived over the years. The pair are also adept programmers and are responsible for GGPO, network middleware software that is the underpinning of a number of fighting games, including Skullgirls and some titles from Capcom and Namco Bandai.
Now, the two have quit their programming jobs in order to pursue another passion. Yesterday marked the first day of Radiant Entertainment's Stonehearth Kickstarter campaign. You might be surprised to discover that this game is a blend of sandbox, real-time strategy, and RPG rather than a fighter.
Stonehearth is designed with procedurally generated worlds that are populated with event modules. Much like pen and paper tabletop gaming, these modules contain NPCs, quests, and enemies. Unlike the single avatar play of Minecraft, players will be in control of multiple settlers that must be protected and sheltered.
Crafting is a significant piece of the Stonehearth experience, but there is a greater push toward crafted narrative than Minecraft's almost exclusively emergent approach. Players will also be able to build and share their own modules, building designs, and even townsfolk using the tools available.
The Kickstarter runs through May 30, 2013. The goal is $120,000, and the brothers are already a quarter of the way to their target.
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