The lights are on
While wandering the showfloor at GDC, I chanced upon this delightful little indie gem. Now I can't get it out of my mind, so I thought I'd put it into yours.
Atum was developed by a group of students from NHTV IGAD's University Gamelab in the Netherlands. The game starts players in a first-person perspective in a stark grey room. In one corner you can see a TV and couch, and in another a desk and a PC. The player wanders the room for a second and then settles down at his desk and starts up a game. This is what makes Atum interesting; it's about a game within a game. It's all very meta, or post-modern, or whatever other fancy term they're using in art school these days.
The game within the game is a platformer starring a white silhouette of a man who seems to be running from something. As you run and jump through this 2D world, you start to confront certain obstacles that you can't overcome on your own, and you have to jump outside of the game into the virtual first-person world and look for objects that will help you progress.
For example, at one point in the platformer, the surrounding areas become too dark to navigate, so I looked around the virtual office and found a lighter, which I held up to the virtual monitor and the darkened areas lit up. A nearby cigarette could also be used to create a smokescreen to help sneak by a security camera, while magnets could be used to pick up large metal objects.
The best part about Atum is that it's playable right now online for free, so stop listening to me ramble about the game and check it out for yourself. Personally, I found the game charming, but the gameplay lacked a certain amount of polish. However, it's important to remember that this is more of a student project than a final game, and as a student project it's a great example of the potential of the video game industry to create compelling experiences. I hope the group of students at Sassybot Studio continues to work on the project for a possible retail release.
ATUM was a Student Showcase finalist of the 2013 Independent Games Festival, which took place during the 2013 Game Developers Conference.
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Sounds like a cool concept. I'll have to check this out.
LOOKS PRETTY COOL.
seems like a really cool game. hope sony picks it up.
lagged too much to play unfortunately
WOW! That's a really cool concept!
Sounds interesting. I'll probably give it a shot.
I wanna say, recently comes some weird games, for example Age of Wushu, even with low configurations can we run this game. The dynamic sunlight and shade...the shaking tree leaves...everything looks awesome and amazing!
The whole beginning of this article, I was all like "man I wanna try that!"
Interesting concept there.
I played it and it is pretty cool, certainly an innovative take on the puzzle platformer genre. If it was polished up and made into a full release I would likely buy it.
I checked it, solid game but froze a lot on my desktop, which is a bit old. Might try it on my laptop some time, which has a better configuration with i7 and all.
sounds like a cool concept, I'll have to check it out if I get the chance
Very cool idea
Very intriguing concept. Sounds enjoyable.
awesome game hope they make a buyable version
Sorry, I don't see the draw to this game. Using lights, etc. to light your path in a 2D platformer has certainly been done before, and in a simpler fashion than having to get up in a first-person view and walk around a room so you can find that darn gadget.
Sounds cool. I hope they can get some good console support to get the widest possible release.
That said, pretty much all I care about hearing these days is on the Indie Side. Microsoft and Sony have a lot to do to prove to me that they're actually going to try to do something different than release more powerful versions of their last-gen machines.
I like First-Person Shooters as much as anyone, but if that's all they're going to aim for, my interest will never be very high.
Looks great. Might download it.