The lights are on
I’m not enjoying the iOS version of Injustice: Gods Among Us, yet I can’t stop playing it. The reason I’m draining my iPhone’s battery by rapidly tapping its screen? Some of the content unlocked in the iOS game transfers over to the console versions, which release on April 16.The iOS iteration showcases NetherRealm’s detailed character models, environments, and animations, but doesn’t pack much of a punch in combat. It’s more of a button-mashing affair; screen taps execute light attacks, and swipes unleash heavy attacks. Pressing two fingers on the screen performs a block. Depending on the character you are using, the light attack could be a punch, kick, or weapon strike. The same goes for the heavy assaults. You don’t have control over the individual limbs of the character, nor can you tell him or her to jump or even move. The basics of combat are just tap, swipe, or block.For all of the characters on my roster, tapping out a combo using three light attacks prompts a fourth hit using a random directional swipe. If performed correctly, this strike always knocks the opponent down. Successful combos and blocks fill up a special meter that unlocks super moves. These moves freeze the game momentarily and give the player a five- to six-second window to rapidly tap or swipe the screen to enhance the power of the attack. If you hold out and fill up the entire special meter, an ultimate attack becomes available. Flash’s ultimate attack is quite amusing. He takes off in a sprint, and the camera pans out to show him running all the way around the world to build up the most devastating punch he can muster.Most of the fights pit three player-selected characters against three CPU opponents, although most of the boss fights are against one suped-up hero or villain. The first eight battles are cakewalks. Just tap the screen any way you see fit and use your super powers when they become available and you won’t have any problem beating the snot out of every costumed character you face. While lacking in combat complexity, I got a big kick out of making Green Lantern, Nightwing, and other well-known DC faces look like fragile chumps.
That feeling of being all-powerful doesn’t last long, however. In the second tier of fights, the devastating combos I was landing somehow became ineffective. These combatants are much stronger and have double or triple the hit points of the characters I was facing before. To be able to beat them, I needed to level up my characters by grinding experience in the first eight fights. Leveling up characters brings bumps in hit points and damage dealt. Remember those ultimate attacks I was talking about? You can't access them until a character reaches level 20.Completing battles for the first time rewards the player with random collectible cards. Some of the cards offer character-specific upgrades, such as Batman’s Explosive Batarang card, which grants him twin Batarang strikes with the chance to stun. Other cards lend support. Power Girl’s card provides +2-percent energy regeneration for all characters. The Yellow Power Ring card gives Sinestro a +10 damage bump.If you don’t want to grind experience all day, you can purchase booster packs of cards or super move upgrades to better your odds. You can use in-game coins to buy these packs. After eight battles, I generated enough funds to purchase three bronze-level packs. I’d have to spend hours battling foes just to earn enough coins to purchase one gold pack.On top of the constant need to unlock new powers and level up characters, players have to keep an eye on the energy of each character thrown into combat. Energy regains over time, or crystals can be exchanged to bring a character’s energy back up to full.
You know where I’m going with this. If you don’t have enough coins to purchase cards or crystals, you can open up your wallet and use real cash to fund your spending expedition. And if you go in this direction, be prepared to spend a lot. Card packs, crystals, and additional characters are surprisingly expensive.
Superman will set you back around $20. The same goes for Batman and Doomsday. These characters are not instant game changers, either. When new characters are added to your roster, they all start at level 1. You have level them up, otherwise they go down in just a few hits.The only reason why I’m tapping this damn screen is for the hope of unlocking skins for characters when the other Injustice releases on April 16. The Batman Beyond skin, for example, is one of the highly coveted items. From what I'm told, I can only get this skin by unlocking Batman. I need over 100,000 gold coins to get him. That's a hell of a lot of uneventful tapping.
Injustice is available now in Apple's App Store for free.
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Awww I can't play it....I have a windows phone and a surface :(
To be honest, I actually kind of enjoy the game. Yes, it's a shallow experience, and not a whole lot to it, but it's been my number one time waster for the past week (it's fun, rewarding, and if you're like me and refuse to use your credit card, makes for one hell of a goal to keep playing to unlock the top tier superheroes :P).
Ok, so I found it pretty much impossible to complete the 2nd tier with bronze characters (regardless of how high their level is). I grinded experience and coins in about of day of randomly playing at work/school/toilet and was able to buy a gold pack (I got Bane) and it makes a huge difference. There really is no point in putting any in game money in upgrades for the lower tier characters, just save up to get gold packs/characters and only upgrade their skills.
As for the game itself, its free and its a fun, time killer, but not anything original or crazy that makes it a must play. Gameplay is pretty much how its described in the article except that the 3 hit combo, then knockdown that's only attributed to the Flash can be done by every character (at least the 8 characters I've played with). If your looking to kill time and your a DC fan, you might want to give it a look.
I too have a love/hate relationship with this game. I'm impressed with the polished visuals, presentation, and depth of choice. However, the gameplay is very shallow...very shallow.
I've finally got a silver team leveled up high and I'm cruising through levels but man was it a slog to get to that point. After your initial time with it, it's best played while zoning out watching something on TV while chipping away at enemies.
The depth of playability comes in from the 3 characters you choose, and sometime the order you choose them in. For example, Nightwing is good because he can power drain easy, which is good against certain enemies who spam powermoves. Deathstroke is good because his moveset can attack at a bit of a further distance, etc.
Like everyone else, I'm playing to get my console unlocks. I will say at some point you do hit this "Zen-like" state where you get so good at the rhythm of the animations that you can really own the A.I.
Netherrealm and their tedious challenges.
I wish there was a way to trade the character cards. That's my only issue.
Okay, you must have been playing it wrong, I have only lost one fight and am on the third tier, i did get one gold booster pack (@9.99) which unlocked bane, who at level 1 had twice the damage and 3 times the health of my strongest level 10 character. the "gold" framed characters all appear to have the same dmg/hel curve, so unlocking any of them makes the game much more enjoyable, and at $10 on a free game that is not to high a price to pay...
Anyone else having trouble getting the WBID to register some of the unlocks? I rated the game, but I don't have a checkmark by the Knightfall Bain skin (which I really want). I've also logged on for a couple of days now, but don't show the Wonder Woman portrait being unlocked (not so much a big deal). Other things are showing up, just not the rating or log-on ones. Am I doing it wrong?
Too bad the game crashes on my iPod Touch 4th gen.
no ares, aquaman, raven, killer frost and hawkgirl