The lights are on
[Update] We received an expanded statement from Sega, which reads, "We are constantly looking at all areas of our business and in this case have made the decision to not continue development of the Wii U version. Rest assured that we have some fantastic developments for Wii U in the pipeline which we will announce at a later date."
Given that publishers have been shying away from Nintendo's console, this additional piece of information helps to clarify that this decision was about Aliens: Colonial Marines and not the platform on which it was supposed to appear.
This won’t come as a big surprise to anyone who has been following the terrible tale of Aliens: Colonial Marines, but word has finally come down from Sega that the Wii U version has been canceled.
In a statement made to IGN, the publisher simply stated, “SEGA can confirm that the Wii U sku of Aliens: Colonial Marines is no longer in development.” The writing was on the wall when Gearbox’s Randy Pitchford commented last month that the release of that version was entirely in Sega’s hands.
The Borderlands studio wasn’t the only one involved in the development of the latest Aliens title. Three other developers were involved to varying degrees, with TimeGate Studios identified as the major contributor. In early March, studio president Adel Chaveleh confirmed that layoffs had taken place at TimeGate.
Aliens: Colonial Marines has also been the subject of an investigation by the UK’s Advertising Standards Agency, which “informally upheld” a complaint about significant differences between pre-release footage and retail code. The game did receive a hefty patch to fix a number of issues, but the damage had already been done. Critics, including our own Jeff Cork, panned the title for terrible AI and underpowered weapons among many other issues.
We’ve reached out to Sega with additional questions, and will provide an update should new information emerge.
Email the author Mike Futter, or follow on Google+, Twitter, and Game Informer.
Now they should work on putting Borderlands 1 and 2 on Wii U, since those were good games.
It's to bad this game blew chunks. Having the motion tracker on the gamepad would have been sweet! Epic fail in all regards Sega. Shouldn't have allowed a dev to outsource.
I am totally okay with this.
And this is yet another reason for fan-boys to make their idiotic anti-Nintendo comments. Why is it people just have to bash on Nintendo? Oh wait, that's right, it's easy to make cowardly comments from a keyboard. Isn't it safe to say that the video game industry wouldn't be where it is if it wasn't for Nintendo. I have an Xbox 360, PS3 and Wii U, so I don't want to hear any garbage about liking one more than another, I think they're all pretty sweet. Enough with the trash talk about Nintendo, absolutely no one really gives a *** about your opinion anyway.
I'm glad I never bought this game on any platform. Wii U is better off without this game for as bad as it is.
Well I'm not surprised by their decision.
I dont think anyone is upset over this.
Gearbox had no business touching this franchise,no business.Hey Randy Pitchford,F**k Yooooou.
This deflates a ton of those pro-Wii U arguements about CM being superior on that platform xD
Considering the state of the game, its poor review scores, and just how f*cking bad it is, I am not surprised at all.
This isn't a bad thing. Despite how many consoles you put a bad game or how hard you try to polish it, a turd is still a turd.
I was looking forward to it SOOOOOOO much.... *Cries*
Finally. A cancellation that won't enrage every Wii u owner.
nintendo is lucky not to have this garbage on their console...
Aw, you mean all our Wii U friends are not going to get to enjoy this unpolished turd?. Shame.