The lights are on
Ubisoft Toronto’s managing director sees a different future for triple-A titles, and it's one that moves away from action-heavy titles currently churned out year after year.
Jade Raymond, who worked as a producer on the Assassin’s Creed series, doesn’t think games need to become bigger and cost more to develop – and that they also need to provide more opportunities for the community to create things.
"No, no. It's got to stop," Raymond told Gamasutra at the Game Developers Conference this year. "To give you an overly-simplified answer, I do think games and franchises need to include more user content. And by user content, I don't mean that all of a sudden, every game is going to have a level builder, because not everyone wants to sit down and build a level. That's too complicated.
"But by user content, you can think of Dark Souls, and how your game is affected by other people who are playing," she added. "In what ways can the user impact the experience? I think that's what's going to drive hits, but also at the extreme end, it's going to enable us to continue to create interesting content without always having such huge costs associated with it. To me, that's the key. What I think people want is their own custom experience, in anything."
The article goes on to explain how Valve has been allowing users to create content and then sell it on Steam.
Raymond explained that upcoming games like Splinter Cell: Blacklist will implement user-created content. She hopes that the community can add value, as well as their own vision, to the game.
You can read the whole story at Gamasutra.
I wonder how it would work for consoles.
Dunno, most user-generated stuff is pretty lousy. As long as it's fun, it suppose that it's a good idea in principle, just as long as they tone down the amount of achievements and fees tied to that kind of thing. . .
I definitely think she's on to something there. Non-intrusive means of creating and sharing content could very well make a huge impact on gaming, perhaps taking the place of the existing "It needs multiplayer" mentality.
Also, yes, Jade Raymond is an exceptionally beautiful woman. I still completely respect her as one of the most pivotal members in the industry, though.
So she wants to charge people for mods?
Team Fortress works because its free.
Console user created content is lack luster compared to PC for good reasons. Controls, Hardware limitation, Unable to make models, textures, animations etc...
I am not hating on consoles because I loved Halos 3 forge and Modnation racers track editor, but you can't charge for that type of stuff.
Not a single game on consoles has UGC that is for sale.
Bethesda has been doing it for ages. They haven't spent a dime on Quality Assurance (do you even remember reading about these in the 90's games, in the boxes and the ending credits?) by trusting consumers who purchased their game in full (I find the use of words such as 'community' to be largely misleading, much as a marketing choice of words) to fix (patch) and finish (more patching and 'user generated content') their games for them.
It's BEAUTIFUL. Ask Todd Howard all about it.
I want to see more videos of her talking about anything at all.
Sure game companies like user content. A bunch of people making more stuff to add to the lifespan of their game and they don't have to pay them. And they own the rights to the stuff those users make.
Smart and pretty.
Well, she gets points for referencing Dark Souls.
I would love to see more User Generated Content for AAA titles. I would love for there to be an official modding tool for games, particularly games with free-roam elements - such as the upcoming GTA V.