The lights are on
Ubisoft Toronto’s managing director sees a different future for triple-A titles, and it's one that moves away from action-heavy titles currently churned out year after year.
Jade Raymond, who worked as a producer on the Assassin’s Creed series, doesn’t think games need to become bigger and cost more to develop – and that they also need to provide more opportunities for the community to create things.
"No, no. It's got to stop," Raymond told Gamasutra at the Game Developers Conference this year. "To give you an overly-simplified answer, I do think games and franchises need to include more user content. And by user content, I don't mean that all of a sudden, every game is going to have a level builder, because not everyone wants to sit down and build a level. That's too complicated.
"But by user content, you can think of Dark Souls, and how your game is affected by other people who are playing," she added. "In what ways can the user impact the experience? I think that's what's going to drive hits, but also at the extreme end, it's going to enable us to continue to create interesting content without always having such huge costs associated with it. To me, that's the key. What I think people want is their own custom experience, in anything."
The article goes on to explain how Valve has been allowing users to create content and then sell it on Steam.
Raymond explained that upcoming games like Splinter Cell: Blacklist will implement user-created content. She hopes that the community can add value, as well as their own vision, to the game.
You can read the whole story at Gamasutra.
I definitely think she's onto something here. It creates a community and a greater sense of attachment to a game when you feel like it "belongs" to you on some level. Hopefully we'll see a lot of this next gen.
I'd definitely like to see some more level/mission editors in games.
I'd like to see more implementation of UGC, but I wonder how it would work in a lot of genres. Something I'd like to see smarter game designers than I am explore...It (her idea of UGC implementation, at least) works well in Dark Souls because the methodical nature of the game, and the limitation of information to be divulged in a game where information is just about everything for survival. How do you translate that to a fast-paced FPS or action game?
I would like to see level designers and modding kits released for more games too, though. Most people don't really want to get into that kind of stuff, but those that do can create some amazing things. Just look at all the content on Steamworks.
The problem in user created content is finding the stuff that is worthwhile. Too often you have to wade through tons of garbage to find one good entry. I simply don't have the time. User ratings don't always work; good new stuff 4 months after release will oftentimes not be seen enough to rise up past the junk that was created in the first month of availability.
Sony dev's are way ahead of her
I'd like to get opportunity to work with people like Jade one day.
Yeo, I agree. Sick of *** overpriced DLC like everything out now.
Sure! Sounds good.
The way she worded it sounds like it would be a cool idea