The lights are on
Update: Retro City Rampage's developer has reached out to us to clarify some of the sales numbers referenced in this story.The numbers seen below were apparently, "extrapolated from an undetailed bar graph," and as such do not fully represent the sales of Retro City Rampage. He also wanted to clarify the sales of the Wii version of the game. "The numbers in revenue and units are much lower on Wii, much higher on other platforms. Sold ~100,000 units total."
Retro City Rampage has performed well for its developer, Brian Provinciano, and he shares where the game had its most success, and which platform he would have skipped in retrospect.
You can see the breakdown of copies sold on which platforms, and how much he made below:
Provinciano told Joystiq that the game is sitting at around 97,000 total sold, and it should break 100,000 very soon. The PlayStation 3 and Vita versions of the game are where he made his largest profits, even if it wasn't where he sold the most copies. This is something Provinciano has said before. It also looks like the Wii version of the game did better than he expected, considering originally he expected that version of the game to make no profit.
Provinciano also said that he spent most of his time on the Xbox Live Arcade port of the game and it ended up being the most expensive of the four versions of the game. Provinciano said, "Knowing what I know now, I would've skipped it."
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I think a lot of us who only an Xbox and have been waiting for this game since reading about it would have been pretty annoyed if he skipped that console - like you see a car driving toward you (to pick you up) and the driver just speeds by, giving you the bird as he passes you. That would have been annoying...very, very annoying.
I'm glad it did so well for him. I really think his tweet, that Vita was the most profitable platform for him and how other indie developers should develop for it, was a huge factor in the recent indie explosion we're seeing on the system. And Sony is really stepping up to encourage it. It's great to see as a Vita owner!
It took me a while to get into this game. I played for about 40 minutes at first and got bored, then I gave it another try and still got bored, but after a while I really started to get it, I ended up liking it quite a lot. I played it on the Vita.
Alright. Good for him.
Good for him, its always good when an indie game is successful.
Glad the guy made some dough. Hopefully this means he'll make some other cool retro games or maybe even something else.
*Upon reading update*
Yeah, sounds about right.
i should play it