The lights are on
Jay Wilson of Blizzard, director of Diablo III until he transferred to a different project within the company in January, said in his GDC talk that he feels both the gold and real-money auction houses "really hurt the game."
While the auction houses reduced the fraud and effectively killed grey-market transactions between players and item- and gold-farming companies that hurt the online Diablo II community, Blizzard did not expect players to use them on the scale that they started to as soon as the game launched. Almost every player uses one or the other, according to Wilson, and nearly half use them regularly.
Interestingly, Wilson pointed to the gold auction house as more damaging to the game's health than the real-money one, simply because far more people use the in-game currency version.
While Wilson says Blizzard is loathe to remove a system that he freely admits the company has no data on how many of its players love or hate, he did tease that the team is hard at work at a solution that it feels will be viable in the long term for keeping the more than three million unique players that still log in every month happy.
To date, Blizzard has used post-launch patches to add several account-bound (i.e. can't be sold on the auction house or traded to other players) high-end items and recipes to encourage players to kill monsters themselves rather than simply buying all their equipment.
Could this nebulous new feature coincide with the upcoming PlayStation 3 and PS4 versions of the game? How Sony will deal with Blizzard's Battle.net infrastructure and the auction houses remains an open question.
At first, I though I wouldn't mind the auction house... But I quickly realized it was a bad idea. It killed the fun out of finding items on your own or trade between players (in game trade). All you had to do now was grind for gold until you get that big x amount to spend on a item upgrade that was boring and barely noticeable.
There are too many fails in D3 to enumerate. Let's just leave it at that and try to, one day maybe, forget this horrible game ever existed.
Yeah I heard a lot of bad experiences with the auction house it had its reasons to exist but wasn't worth it .
If he said that it really hurt the game, I can't imagine that particular feature coming to the PS3/4 version.
"How Sony will deal with Blizzard's Battle.net infrastructure and the auction houses remains an open question."
I can't recall where right now, but I read somewhere that Blizzard said straight up in an interview that Diablo 3 on PS4 will use Sony's online stuff, not battle.net, and that it wouldn't have the auction house.
It's always sucked.
there is no point in trying to get gear and weapons when you can buy them at the AH. Unfortunately for D3, the story isn't engaging enough to keep me playing beyond 1 play through.
I completely understand where he is coming from. The Auction House is a great conceptual idea, but can lead to people relying on it more than actually trying to earn the items.
I didn't bother with this for that reason alone.
The game is a great game, but if they would get rid of the auction house I would actually consider going back to the game.
Well, what's done is done.
Its pretty bloody simple Jay. If you introduce a system where by you receive items for NOT actually playing the game then you're going to be in trouble. Especially in a game like Diablo where the item hunt is the central focus to the game. I despise BOTH Auction Houses and always have, even before the game launched I could see the outcome.