The lights are on
Maciej Szcześnik of CDProjektRED, the company behind The Witcher and the upcoming Cyberpunk 2077, took the stage today at the Game Developers Conference in San Francisco to discuss the creative process and problems he encounters when designing games. The talk was insightful for developers working under constant deadlines and handling the creative pressure, but he also offered some insight into the company's successes and failures.
File those "sex cards" from the first game under failure. He discussed how the idea came from wanting to illustrate The Witcher's romances, hoping the cards would cement a deeper connection. The team wanted the cards to look like hand-drawn paintings, something more classical. The problem? When players got their hands on the game, it turned into a "collect them all minigame" more than the deep romantic connection. "That was quite embarrassing," Szcześnik said, "Not what we had planned." He noted if the team had thought through the consequences, maybe this reaction could have been avoided. It was a great lesson.
He also discussed how the team read books on medieval swordfighting and actually looked at battle re-enactments, like The Battle of Grundwald, to make sure things were believable. He made note of how CDProjektRED took it even one step further when it sought out a martial arts and medieval swordfighting master to help design Geralt's unique fighting style. The team got lucky with the man selected, since he was also a professional stuntman. This lead to them motion capturing his movements for realism. According to Szcześnik, CDProjektRED was one of the first studios to use a professional stuntman to motion capture.
All interesting tidbits aside, it was amazing to see just how much goes into making some of The Witcher games.
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Wow! That was a great read! The Witcher franchise is pretty cool!
Can't wait! Bring on the next generation RPG's!
You can never anticipate exactly how people will react to aspects of a game. Although, in this case I cannot say I am terribly surprised with the romance cards. Gamers tend to be wired as completionists or collectors.
I mean, when it comes to getting cards, you generally want them all, especially when the romances don't have the sort of exclusivity and depth of the Mass Effect/Dragon Age romances.
Yeah CDProjektRED, the sex cards were pretty stupid. In regards to romance, it was handled WAY better in The Witcher 2.
The thing I like about this guys is that they are always so frank and straight forward about things. Their stuff just don't feel like a well polished piece of corporate PR, but more like a gamer talking about games.
Also, they are quick to acknowledge their mistakes, which is one of the best thing about them.
Stoked for this game hopefully it comes out january of 2014 lol so i can have some more games to play on my ps4 that i will be getting.
Very cool. Looking forward to this game quite a bit.
Well, to be honest, I wasn't familiar with the head logo of this article..I seen the picture and automatically got excited for Brutal Legend 2 before I even read the title because it sort of looked like something along the lines of Ormagoden, the Bringer of End Times. Ugh, I'm done for today and it isn't even 1 P.M. yet.
Those sex cards were not fails to me. They had great art behind them and yes, my wife and I wanted to collect them all on a second play through but I really really wish they would bring back those cards. They were so awesome!