The lights are on
Today at the Game Developers Conference in San Francisco, California, Ubisoft Montpellier team members delivered a post-mortem on Wii U launch title ZombiU. Story design writer Gabrielle Shrager and co-writer Antony Johnston discussed the game’s origins as Killer Freaks from Outer Space and what it was like creating a game without a main protagonist.
You may have heard that ZombiU started life as a darkly humorous shooter called Killer Freaks from Outer Space. Shrager explained that the game changed vision because the Raving Rabbids-esque alien monsters were too small and fast to work with the game’s multi-screen gameplay. Finding respite to use the GamePad’s touchscreen to pick a lock or organize your inventory in realtime required slower enemies.
The Ubisoft Montpellier representatives also explained the unique set of challenges that came with including permadeath and generic survivors. How would players become attached to their characters without a persistent hero? Despite the lack of a fleshed-out player character, Shrager offered examples of players who grew attached to their random survivors because of the stories that emerged out of the gameplay. Players tended to feel a bond with characters that lasted particularly long with a given survivor.
Johnston explains how the decision to have a silent protagonist limited the emotional bond between your character and NPCs. However, ZombiU aimed to “cut out the middleman” of a personable player character by making the player the protagonist. When your enigmatic overseer complains to you over the radio about how sloppy the previous survivor was, they’re really judging you. Ubisoft Montpellier was pleased with how this relationship between the player and the omnipresent Prepper transcended the need for a developed protagonist.
Despite not being impressed with the end result of ZombiU, the game has several great concepts going on, and it’s interesting hearing more about them from the developers. Read our review for ZombiU.
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i enjoyed ZombiU, i dont think it was given enough credit for what it was worth. Maybe with a sequel they can fix certain issues.
ZombieU is what I hope the beginning of a franchise. Sequels would allow for gameplay improvements and better use of the graphical prowess of the WiiU
I thought the game was great. I really don't care for graphics. but a few melee weapons would have helped this game out, but that's what sequels are made for. To me this is best survival horror game I've played since Resident evil 1 remake. I really hope they build a sequel and make it much better then this.
Such an underrated game. I know the reviews weren't that great, but I thought it was great. I mean it had some minor hiccups here or there, but I thought it did pretty well it what it was trying to do. Honestly I hadn't ever felt so scared in my life. Not in the since of OMG THIS IS MY 1ST TIME PLAYING DEAD SPACE OR AMNESIA SCARED, but more in the sense of OMG SHOULD I SHOOT OR CONSERVE AMMO, WHERE WILL I RUN IF I RUN OUT OF AMMO, WHEN I'M DEAD I'M DEAD DON'T SCREW THIS UP... I played the heck out of this game, and thought it was great how the dev. team posted things randomly on walls an floors. I really feel like they are proud of this game, and want to make another one as well. I know the graphics weren't that great and sort of grainy, but I feel this was intentional ( I wouldn't care if they made them better though )
If nothing else, ZombiU has potential. I personally enjoyed it, and I can't wait to see the sequel.
i think its not that bad i hope they put mario in it jk lol Luigi would b better lol but really its a fun game more on staying alive then dying then dying and know u are coming back as the same person because in life when u die u die once and thats it
Looks like it's already been said, but let me pitch my voice in with the mob and say that I love this game. It's really intense, and good for a late night scare with all the lights out and headphones on with the sound up for total immersion. And my god does it get survival horror right. IMO, this game finally brings survival horror up to modern day standards without sacrificing crucial genre trappings. It also throws in several high-concept design choices (like permadeath and asynchronous multiplayer) and shows off more unique, convincing use of the gamepad than even Nintendo's own launch games. The gamepad in this game really adds unique flair and immersion, without feeling like it's forced in just for the sake of using the gamepad.
It was an interesting experiment.
The game was very enjoyable despite some issues. The GI review was mostly dead on, but I still enjoyed it. I really hope they take the constructive criticism and build the ultimate interactive survival horror game.
didn't play zombieU since i have no real intrest in the zombie theme as a whole , honestly i would've liked to see killer freaks even if changes had to be made to make it work .. o well i guess :/
Why would I read the review, when the reviewer won't answer a simple question about it?
Tim's reviews have always been pretty bad, so I didn't give his review a second thought. Honestly, I thought it was worse when Joystiq and Eurogamer gave it a good reviews.
The only issue I had with Zombiu was the glitches through out the game. They are game breaking bugs and the devs say a patch is almost here (April). Despite that, its the last of its kind in survival horror, we need more games like this. ;)