The lights are on
We have the developers behind the upcoming Thief reboot on tap to answer all your questions about the game. Now we just need your questions.
No matter how long our cover stories get, there's no way we can
shove every detail we learn about a game into our magazine. We'd love to answer any burning questions you still have about Eidos-Montreal's upcoming Thief reboot, so leave your questions in the comments below and we'll try to get to them when we speak with the team in an upcoming podcast.
Look for the Special Edition Thief podcast later next week. We'll be pulling the questions on Friday, so hurry!
Email the author Ben Reeves, or follow on Twitter, Google+, Facebook, and Game Informer.
First, will the game be played from the traditional first-person viewpoint, or will it be third-person.
Secondly, will detection be handled via the visibility bar, or will a less intrusive method be used (ex: Splinter Cell: Conviction's black and white)
How liner will the game be? Will it be open world in any way?
Who is going to be the thief's composer ?
Lots of similarities have been made between Thief 4 and Dishonored, mainly the plot. How will this plot and setting differ from Dishonored's?
How many NPC's can we expect to be in a given area? Will the AI react differently to certain situations? Some examples of situations would be appreciated. :)
Will I be able to play the game exclusively in first-person without being thrown into third-person constantly against my will?
Thief should be a fairly hardcore stealth experience. Will hand-holding features like pathfinding beacons and "Focus" be limited to Easy/Novice mode?
Have you designed Garrett around a thief or an assassin?
From your interviews it sounds like you're going after an "assassin" (Using words like "modern", "action moves", etc.), which is a very big difference and major deviation from the actual series and spirit of the game.
All I really want is for them to keep the visibility bar and the first person perspective. I loved all the thief games and would hate it if they ruined the stealth play style I'm used to. Someone above mentioned Splinter Cell: Conviction; that ruined the play style in my opinion. My other question is if the game will be similar to the added open city areas as in Deadly Shadows? I loved that addition to the game; it made it more fun and longer. Will there be factions again and will it affect story outcome? Will there be morality choices similar to Dishonored? That would be awesome. I honestly felt when playing Dishonored that is was what I had hoped the next Thief game would be like; except I have much higher hopes for the next installment. Will the elemental arrows still be in play as well as the items from previous games? Examples are the gas bombs/mines, wall climbing gloves and the use of Garrets mechanical eye? Please tell me the blackjack will still be there as well. Okay Taffers, that's all the questions and hopes I will comment on. There are much more but I'll just wait and see what answers you give for now. Thanks Game Informer for this opportunity.
How long would you say the new thief's campaign is compared to the older games? And in what way are you planning to increase the replay value and longevity of the game?
Also (bonus points): How has the leap to the ps4 and next-gen affected design decisions of the game compared to if you were instead designing the game for a 360 or ps3?
How much interaction will I have with this world?
What steps are being taken to make sure the game feels "alive"?
Are you retaining much of the old elements of the game? How many new elements (character background, abilities, etc) will you be including? Can we expect any type of DLC? And will this be a single reboot? Or will it turn into an ongoing series?
Will Thief be coming to other platforms other than the ones that have been confirmed so far? It's strange to see that a Wii U version has not been announced despite it looking fully capable of running the game.
Will the game have new game plus, and if so, how will it be implemented? Will the inevitably DLC be more along the lines of Missing Link (if so, YAY) or Explosive Mission Pack (if so, mehhhhhhhhh)? Will the game have a challenge mode? Expanding upon the challenge mode, could we have ones for stealth and combat? Will the story branch at all? Will you try to dodge the morality foibles that Dishonored had? Will there be any attempts to revitalize abandoned ideas from earlier entries in the series?