The lights are on
Many, including Game Informer's Joe Juba,
felt God of War: Ascension's Trials of Archimedes level was far too difficult.
Today, the game's director Todd Papy says Sony Santa Monica is patching the
game to fix the difficulty.
In Joe Juba's review of the game, he wrote:
"Nowhere in the game are the problems more apparent than
during the final hour, when Kratos encounters the Trial of Archimedes. This
section is punishingly difficult, thanks more to the shortcomings in
combat design than the specific arrangement of enemies you face. I've beaten
previous God of War games on the highest difficulty level, but it took me about
an hour of constant dying on the normal setting before I could finish the
trial. Just when the adventure should be reaching its crescendo, this section
tragically poisons the final chapters and replaces any lingering enthusiasm
turns out he wasn't alone, and Sony Santa Monica's Todd Papy says the studio is
aware of the issue and will be fixing it. In answer to a fan complaining on
Twitter, Papy tweeted "It will be patched very soon" and "I
personally tuned it. I didn't mean for it to be so hard. We are looking into
It's always good to see a company that's willing to listen to
fan input and correct its mistakes.
Source: Destructoid via Joystiq
Email the author Matt Helgeson, or follow on Twitter, and Game Informer.
I haven't gotten to this part yet but if it as difficult as MANY people are saying then it makes perfect sense for the normal difficulty to be adjusted so more people can enjoy the game. Not everyone is looking for brutal difficulty on normal. As long as the higher difficulties still manage to provide people who want a stiffer challenge with the challenge they need there really should be no issue from any rational adult.
I didn't have any trouble with this part on normal or hard. Sure, I died twice or so but it didn't strike me as overly difficult. I wish they patch the first boss fight to fix the disjointed audio when you're taking on the hecatonchires.
I didn't have a problem with it but then again I played the game on easy. It was still pretty challenging though, I can see how it'd be frstruating on normal or hard considering there's no mid-fight checkpoints.
Aaaand I will be playing through this pre-patch! I've heard (not seen) how unfairly difficult a particular part in the game is, but I'm not one to stop until I beat it!
Props to SSM for doing as their fans wish though. Always will be my favorite game developer!
very rare does someone actally listen to us to fix something with their game, so its nice to see it, but if it was an ea game good luck
I've heard of raising the difficulty with a patch, (Dragon's Dogma for example) but this is the first time in a long time that a developer decided to make their game easier.
Actually it does have to do with enemy arrangement just as much as the combat, Gorgons and Sirens have been heaped onto Kratos' lap before but he had the Golden fleece and and his parry had the ability to make space vs just stunning a single enemy.
I disagree with Joe. While it certainly is challenging, it isn't that bad. The combat system works fine if you've mastered it. I just finished my hard playthrough of the game.
But why!!! I played it normal and did within 3 tries, it wasn't that hard
Something tells me that the people that b*tch about a God of War game being to hard, just plain suck at video games.