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Sony Will Patch God of War: Ascension To Address Difficulty Issues

Many, including Game Informer's Joe Juba, felt God of War: Ascension's Trials of Archimedes level was far too difficult. Today, the game's director Todd Papy says Sony Santa Monica is patching the game to fix the difficulty.

In Joe Juba's review of the game, he wrote:

"Nowhere in the game are the problems more apparent than during the final hour, when Kratos encounters the Trial of Archimedes. This section is punishingly difficult, thanks more to the shortcomings in combat design than the specific arrangement of enemies you face. I've beaten previous God of War games on the highest difficulty level, but it took me about an hour of constant dying on the normal setting before I could finish the trial. Just when the adventure should be reaching its crescendo, this section tragically poisons the final chapters and replaces any lingering enthusiasm with frustration."

It turns out he wasn't alone, and Sony Santa Monica's Todd Papy says the studio is aware of the issue and will be fixing it. In answer to a fan complaining on Twitter, Papy tweeted "It will be patched very soon" and "I personally tuned it. I didn't mean for it to be so hard. We are looking into patching it."

It's always good to see a company that's willing to listen to fan input and correct its mistakes.

Source: Destructoid via Joystiq

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Comments
  • Good job, Sony! Listen to your fans. Now... if only Platinum Games would adjust the Armstrong boss fight difficulty in Metal Gear: Revengance *coughs loudly* Edit: Taking down Armstrong is a total pain. It takes forever!! It can be done but its a boss fight that takes a really long while.
  • THANK GOD IM STILL STUCK ON IT
  • GJ SONY OMG NURF TEH BEST PART UR CATURRING TO CASUELS GAME SUX NAU
  • They should have made this a Vita exclusive instead of a PS3 one.
  • Up next: Sony rewrites the entire game to please an anonymous petition to make the game play itself.
  • Microsoft take NOTES!!!! PS4 > XBOX RING60
  • Anyone that passed this level before the patch, you deserve a pat in the back
  • Fix that camera glitch after defeating Castor it's a quite an issue if some gamers can't enjoy the game when they don't have control of the camera.
  • I don't mind a game being hard but I guess if too many people can't beat it than a patch isn't too bad. I just hope the difficulty didn't hinder the score at all because punishing a game for "being too hard" is kind of stupid.
  • I had no problem finishing this game at all and games like this are for button mashing punk kid noobs that cant handle a NES game. God of war has always been for button mashing noobs to play while drunk and angry or something so they can randomly mash buttons and feel like a bad ass even though they are not doing anything special really.

    Putting any god of war game on hard or higher is still to easy this was the first time i had to pay attention to what I was doing in a god of war game.

    Now everybody just whines until they "fix it" like a bunch of wuss ass.
  • Also, the Trial of Archimides will be renamed the Easy Going Ride of Archimides where when you reach it you will a find a continuous series of QTEs where you will mash on X and breeze trough it. Remember, only X, the blue one, the one on the bottom, next to the right stick (R3)... NO!!! THAT'S SQUARE... [sigh!]
  • You beat the other games on the hardest difficulty, and had trouble with this part? After reading the review I was expecting it to be much worse than it turned out. For me this is a little disappointing considering I like a challenge and I didn't feel as it was unfair. Just getting annoyed with developers changing their games after launch lately.
  • "It's always good to see a company that's willing to listen to fan input and correct its mistakes." LULZ.
  • I feel like this is a bad trend in gaming. I would like to bring up the "Sentinel is OP" thing that went on when MvC3 launched. Everyone bitched that Sentinel was too powerful and Capcom lowered his health with a patch. Then a month goes by and everyone learned how to beat Sentinel and the nerfed health made him much more difficult to use. It didn't help the others, it punished the people who used the character. All games have some degree of difficulty in some areas and by playing them and honing our skills we overcome. I hate to sound like a grandpa waving my cane at you young whippersnappers, but I didn't get a patch to beat the Grim Reaper in Castlevania. I played it until my skill level and familiarity with his attacks made me the better player. I think that knee jerk reactions like this really do hurt a game. The GOW board in question is called a trial. Let it be that. In the old days you just didn't get to beat every game if you didn't learn how and get good at it. Is that better? My long list of broken controllers says no, but in my eyes I think that when you have to work at beating a game it feels a hell of a lot better. You know, like an achievement. I yield the floor.
  • What I'm liking about the God of War patches so far is that they're addressing issues that people have had with the game, and not using them as an excuse to half-finish the thing at release.

  • I was able to pass the trial of Archimedes in less than a hat an hour. I used the amulet of uroborus on them and the oath stone of orkos a lot. But I still it was freakin hard to do.
  • I am so sick of these entitled gamers forcing developers to change their vision. This is how the game was supposed to be, who are you to tell the developer to change it?

    Edit: that was sarcasm by the way.
  • Hopefully the patch will include bug support. Anyone else have/had a bug that if entering one of the menus, the game freezes up? You can go to the menus, but when you leave, an imprint of the menu is on the game screen. Also had huge lag between actions and sound clips (ie, the voice acting grunt for kicking).
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