The lights are on
Many, including Game Informer's Joe Juba,
felt God of War: Ascension's Trials of Archimedes level was far too difficult.
Today, the game's director Todd Papy says Sony Santa Monica is patching the
game to fix the difficulty.
In Joe Juba's review of the game, he wrote:
"Nowhere in the game are the problems more apparent than
during the final hour, when Kratos encounters the Trial of Archimedes. This
section is punishingly difficult, thanks more to the shortcomings in
combat design than the specific arrangement of enemies you face. I've beaten
previous God of War games on the highest difficulty level, but it took me about
an hour of constant dying on the normal setting before I could finish the
trial. Just when the adventure should be reaching its crescendo, this section
tragically poisons the final chapters and replaces any lingering enthusiasm
turns out he wasn't alone, and Sony Santa Monica's Todd Papy says the studio is
aware of the issue and will be fixing it. In answer to a fan complaining on
Twitter, Papy tweeted "It will be patched very soon" and "I
personally tuned it. I didn't mean for it to be so hard. We are looking into
It's always good to see a company that's willing to listen to
fan input and correct its mistakes.
Source: Destructoid via Joystiq
Email the author Matt Helgeson, or follow on Twitter, and Game Informer.
What I'm liking about the God of War patches so far is that they're addressing issues that people have had with the game, and not using them as an excuse to half-finish the thing at release.