The lights are on
Through all the trials and tribulations that SimCity has gone through with its required online play, Maxis and Electronic Arts have held firm that taking the game offline would require substantial reprogramming. According to an anonymous employee from Maxis who claims to be familiar with the programming of the game, this is not the case.
According to this anonymous employee who spoke to Rock, Paper, Shotgun, the servers that have been required to play the game, are not doing any significant computation. They are doing work like interacting with Origin, holding onto cloud saves, and sending messages to players and between cities, but they aren't doing the heavy lifting that has been implied from assorted Maxis and EA representatives. Apparently, what this means is that taking the game offline wouldn't be the difficult task that Maxis claims it to be.
This is all, of course, based on the remarks of a Maxis employee who understandably wants to remain anonymous. We don't know who he or she is, or what they do at Maxis, but they claim to have, "first-hand knowledge of how the game works." Rock, Paper, Shotgun has more quotes from its source who also explains why cheetah mode was disabled, how the Glassbox engine works, and says “It wouldn’t take very much engineering to give you a limited single-player game without all the nifty region stuff.”
How has your SimCity experience been? Have you been able to dive into the game? Do you think this anonymous source is to be believed? Would you prefer SimCity if it did not have an online component.
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As someone who has pumped 70+ hours into this game already (lost cities to server, broken cities due to logic now account for 100% of my attempts in that time) I would LOVE this game to be good. I can see the "Maxis" through the "EA Hate". But mid game onwards the game is broken. I don't need a lecture in social dynamics to tell me I'm wrong in stating this. It just is.
Here's one guy playing offline for ages - the waffle under the vid has links to all sorts of people doing/reporting the same
Now - to make it worse (for the devs) and proving them as liars. People are posting games running for 20 minutes, 40 minutes even close to an hour..with NO INTERNET CONNECTION (lead unplugged). Even journos from magazines are trying out this.
20 minutes+ offline zoneing building, roads, transport, power, water, parks, fire and emergency department buildings. growth across all sectors. ALL OFFLINE isn't "a bit of local caching" it's the game running full bore ON A LOCAL PC. For me this proves the online requirement is a crock of $%^&, pure DRM, and the poorly realized multiplayer elements are a trojan horse for badly implemented DRM. One that has taken the community all of 8 days to see through.
The TImes of London, Fox News, The BBC, The Telegraph, The New York Times, CNN, NBC...all talking about what a cluster%$^& the publishers attitude and support for this game is. From the heady days 8 days ago of "pro" reviewers averaging over 90% - it's now just gone below 65% on metacritic. User reviews at 17% (1.7 out of 10) So now even the pro's are seeing the crud through the hype.
You'd think EAs stock would have taking a major hit since the launch problems of Sim City. If you look at the last months worth of stock for EA. They have been climbing. ODD, EA does bad and their stock goes up.
I like the multiplayer online idea of it, but having to be online on their crappy servers constantly is what gets me going about it, and the exact reason I didn't buy Sim City.
Where is that sound effect goes like bu-bu bu bum bweeee. For whatever reason that is all i could think of when I read the title.
Not buying the game until they make it offline if they ever do