The lights are on
In an interview with Edge magazine, Hideo Kojima (creator of the Metal Gear series), talks about next generation game development and brings up the idea that it may be closer to television development.
In response to the question about whether or not development team size and costs will expand with the next generation of gaming consoles, Kojima said, "I think there’s a different way of tackling this problem: something similar to a TV series, where you can use pilot episodes to test the waters before you jump completely into the project… It can be distributed via download channels, so the player can try it out before production continues. Something like that wouldn’t take that long to create, maybe a year, and if it’s successful, you can continue."
A year of development still sounds like a lot of time and money to put into a project that may or may not continue, but Kojima has been successful in the world of video game development, so I tend to believe he knows what he's talking about. What do you think of this "testing the waters" idea?
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I can see this working
This guy's been in the industry for a while, and has done a heck of a job at it. I'd listen to what he has to say, developers. He's got some great ideas.
Sounds like a good idea, it helps us from making bad purchases.
Interesting concept, to say the least. What is interesting in this way of developing is that assets from failed endeavors could possibly be re salvaged and re purposed so it may not necessarily be a complete loss. Sort of like how Kojima handled Metal Gear Rising.
Problem is I don't think large corporations with 37937364360 of stockholders want to wait for the ROI and smaller companies won't be making enough money to stay afloat during all this testing the waters.
I like his shoes.
I think it'll give developers more of an incentive to make a good game. If they know that they need to make a good, small version of a game within a year, and if it isn't good enough then that year was basically for nothing, then that'll push them to make it good enough.
Sounds like episodic content, but for bigger budget projects.
not a horrible idea
At first I thought this article was going to be about episodic gaming being the future (like the Walking Dead game from Telltale) & I thought, "Yeah, and Kojima would still take forever to make new games, HAHA!" (Relax, I'm a huge MGS fan. Love Kojima.)
I have a story in my head with gameplay ideas and all for a videogame and I wanted to make a 20 hour prologue Downloadable game for 10-20 bucks as soon as I realized that games can be downloaded.
Like capcom did with megaman legends 3 and canceled the game before the demo was even out?
"where you can use pilot episodes to test the waters before you jump completely into the project"
Not the first time he's tried this, maybe not in retail form but in trailers, I remember him talking about somethign like this in a university.
Even if they did a video of the staff playing the game during it's alpha stage or something like that and got an idea of how the consumer's want to the game to change or keep going in the same direction could be good.
His idea is easier said than done so we will see.