The lights are on
Update #2: The latest SimCity update disables a decidedly critical gameplay feature in hopes of alleviating EA's continued server woes.
Earlier today, the SimCity team announced it was disabling some "non-critical" gameplay features to help resolve its network instability. These features included leaderboards, achievements, and region filters. The latest update, Patch 1.2, continues to address the city-building simulator's online issues – only it axes a rather vital function. In a post on EA's forums, SimCity's community lead states that the new update disables Cheetah speed, the fastest simulation speed in the game. Instead, Cheetah speed now runs at Llama speed.
Or reviews editor Joe Juba is still in the process of playing SimCity for our review, and confirms that unlike the previously disabled features, not having access to Cheetah speed is in fact a big deal. There's currently no ETA on when Cheetah speed or any of the other disabled features will be restored.
Update #1: A community manager on EA's SimCity forums has stated that in addition to adding more servers to address the game's network issues, the team is also temporarily disabling some "non-critical" gameplay features.
A hotfix is being deployed to all servers that will disable leaderboards, achievements, and region filters, features that Maxis insists "will in no way affect your core gameplay experience." There's currently no ETA for when these features will be restored, but the post goes on to thank players for their patience.
Original Story: SimCity fans have encountered delays and problems getting into the always-connected title since its launch on Tuesday, and EA and developer Maxis say they are working on it.
In a statement on the game's forums, Kip Katsarelis, SimCity senior producer says, "We are hitting a number of
problems with our server architecture which has seen players encountering bugs
and long wait times to enter servers. This is, obviously, not the situation we
wanted for our launch week, and we want you to know that we are putting
everything we have at resolving these issues."
To help solve the problem, Katsarelis says that more servers are being added and that updates are being pushed to fix bugs.
If you're having problems with the game and can't play it, you can always enjoy our Test Chamber session with the game in the meantime.
Email the author Matthew Kato, or follow on Twitter, and Game Informer.
And this is why we hold public betas or multiplayer demos. So you can iron out problems like this BEFORE launch. I'm primarily upset with this because what I've seen of Sim City through live streams and videos looks really fun and I really want to buy it. But there's no way I'm buying it until they work all the kinks out.
This is completely unacceptable. I opened sim city last night and what I got was a bug filled, laggy mess that kept crashing to the desktop and telling me that the server is full. This is more testament to drm online only being a complete and utter failure.
Well I hope they get all these fixes up and running. I really want to buy this game and start playing. But I'm not trusting it yet with all of these issues.
You know its disappointing but you cant help but laugh at what a joke this is. I really had high hopes for this game, but ultimately decided not to get it. Its like Diablo 3 all over again. Youd think EA would have learned from the online only single player mistake but guess not.
If I were making Simcity a Coop experience I would have gone an entirely different route.. like making always online disabled..
Dear game developers and publishers everywhere:
Please stop making games require always-online connectivity. Thank you.
At least they're working on it.
I REALLY wanted to play this new version of Sim City, but EA sure went out of their way to push away a long time fan (all the way back to the original) from this game.
If there's this much traffic, I guess people don't really have that big of an issue with Origin.
Any word on if there will be a demo? I missed the beta...
Guessing that "must be connected to the internet to play" feature isn't getting turned off?? Hope this bites them in the ass so hard that they stop that idiocy. I would LOVE to play this game, but I won't play as long as publishers are forcing this at me.
As soon as it's available on Steam, I'm buying it.
So... in 3 years, when nobody else is playing it, I'm buying it.
thats what ea gets, i bet they rushed this game to store shelves