The lights are on
According to GamesIndustry, Adrian Chmielarz, the former creative director and co-owner of People Can Fly, is no longer interested in AAA titles. Instead, he is going to focus on smaller projects with new studio The Astronauts.
"It's the same idea: get the best in [the] business under one umbrella, have a studio with a very flat structure, be 100 percent responsible for the glory and the shame, and work on games that get our hearts beat[ing] faster," says Chmielarz.
"One thing [is] different, though: we're no longer excited by mammoth-sized games," he adds. "We're still very interested in high quality, but now and in the future we want to focus on smaller projects."
People Can Fly created wacky shooter Bulletstorm, and also worked on Epic Games' Gears of War franchise.
Chmielarz left the company with Andrzej Poznanski and Michal Kosieradzki to form The Astronauts after Epic bought People Can Fly this past August.
"We had a blast working on the foundation for Gears of War: Judgment, but after our part was done we just thought it's time for us to go for, to quote Monty Python, 'something completely different,'" says Chmielarz. “Quite literally, as the game we're making is not a shooter."
To change things up, The Astronauts is working on The Vanishing of Ethan Carter for PC, a horror game with no combat set to release this year. You can read more about it here, and also watch the game's trailer. To find out where Chmielarz got his start, check out the video below.
I think I will enjoy them working on smaller projects. It'll be exciting to see what creative projects they start publishing.
Best of luck to him and his buds. Ethan Carter certainly looks interesting. Hope he gets to enjoy making smaller (but hopefully impressive) games.
sounds good to me.
I don't blame them. "Mammoth" game development sounds like a drag. Multimillion dollar budgets, development schedules that are 3+ years (once you count engineering and pre-production), super high risks involved (if it doesn't sell a million units or more, consider your studio closed), having to deal with a vocal (moronic) fanbase all the time, being locked into developing sequels to that one game for the next decade at least...
It's amazing why anyone still does it, to be honest.
Great to hear these guys aren't making another shooter too! There are MORE than enough of those on the market already!
You can make wonderful experiences with a modest budget. Don't Starve has given me 180 hours of joy and was probably made on a relatively small scale. We need people trying new things. Not to say that the Triple-A industry doesn't innovate. However, it's hard to justify something experimental like FTL, Paranormal, and Natural selection 2 when it might not sell as well as a sure bet like Call of Duty.
Sounds like a sound plan
Same here, the last year or so I've enjoyed indie games a lot more. Maybe only Nintendo's big guns and Far Cry 3 (even then it's mostly away from the story parts) have been good for me.
Okay, man. Do what you want.