The lights are on
Brian Provinciano recently said that after the many costs associated with bringing Retro City Rampage to the WiiWare service, he does not expect to recoup his investment, and he's okay with that.
There are a few things that need to be done in order for Nintendo to send you a development kit to create WiiWare titles. One of those things is a legitimate office space, which is something Provinciano, as the lone developer, didn't actually need, but acquired in order to develop for WiiWare. Another issue is that you have to sell a certain amount of units in order for Nintendo to start paying you your share, and with the Wii U kicking the Wii out the door, and the low sales of WiiWare games in general, Provinciano doesn't think his game will cross that line.
Provinciano told NintendoLife.com, "Between the office rent, hardware, insurance, game ratings and other costs, had I not done the WiiWare version, I could’ve saved around $20,000 – not even including my salary in porting it. And as it stands, virtually no games hit the threshold these days, so it’s only being released as fan service. A $20,000 gift to the fans."
Provinciano went on to say that bringing the game to the Wii was more a matter of keeping a promise he had made to fans, and that even though it was a bit of an expensive headache to get his game on the Wii, Nintendo has since changed many of its policies for Wii U titles, and was quick to applaud it for its willingness to rethink its approval process.
Provinciano recently stated that the Vita version of his game has been the most successful. You can check out our review of the game here.
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I wonder how hard it would have been to release it for Wii U instead... but I guess that technically wouldn't have been keeping his promise. Gotta think that a Wii U version would be great just like the Vita, since people are starving for games.
the game that lead to gta.....
Much respect to this guy. Not everyone is about the money. Hopefully Nintendo has changed this demanding type of procedure for the Wii U.
"...had I not done the WiiWare version, I could’ve saved around $20,000 – not even including my salary in porting it."
Wasn't this originally supposed to be released, years ago, as a WiiWare exclusive?
I already own the PS3 version, but just to support this developer I wanna repurchase it for my Wii U via the Wii menu.
Well, at least he's realistic here.
It probably should've been on the Wii U eShop then. Wouldn't that keep his promise to get it onto A Wii (rather than "The" wii), and it would sell a whole lot more?
At any rate, I'm sure it's successful overall since it's hitting so many platforms. Hope it is, at any rate. This guy sounds like class, 100%. A ton of people would have just abandoned wiiware a long time ago.
I wouldn't have even bothered wasting the money if I were him.
thats a good man to do something like that even without expecting profit ( i mean it is a business) nice to hear , even if i don't plan on getting said version
This game is so fun.
Yeah sounds like it would have been a better idea to release it for the Wii U, but he wanted to keep his word.
i never knew it was on wiiware
hes gonna get donations and a key to nintendo
amount of units is pretty messed up. Not sure if any of the other services like Steam, PSN, or XBLA do it also, though. I wonder how the game did overall, all I heard was that the Vita version was the most successful.
It's sad, but as a gamer I salute.