The lights are on
Former Epic designer Cliff Bleszinski took to his blog today
to write a long rant on the recent controversy regarding microtransactions -
and to talk about the double-standard to which gamers hold EA and Valve.
On his blog, Clifford Unchained, Bleszinski didn't mince words on the
video game industry is just that. An
industry. Which means that it exists in a capitalistic world. You know, a free
market. A place where you're welcome to spend your money on whatever you
please...or to refrain from spending that money. Those companies that put these
products out? They're for profit businesses.
They exist to produce, market, and ship great games ultimately for one purpose.
First, for money, then, for acclaim."
He also called out gamers for having different standards for
different companies. Bleszinski said, "I've seen a lot of comments online about
microtransactions. They're a dirty word lately, it seems. Gamers are upset that
publishers/developers are "nickel and diming them." They're raging at "big and
evil corporations who are clueless and trying to steal their money."
He continued, "I'm going to come right out and say it. I'm tired
of EA being seen as "the bad guy." I think it's *** that EA has the
"scumbag EA" memes on Reddit and that Good Guy Valve can Do No Wrong. Don't get
me wrong - I'm a huge fan of Gabe and co most everything they do. (Remember, I
bought that custom portal turret that took over the internet a while back and I
have friends over there.) However, it blows my mind that somehow gamers don't
seem to get that Valve is a business, just like any other, and when Valve
charges $100 for an engagement ring in Team Fortress 2 it's somehow "cool" yet
when EA wants to sell something similar it's seen as "evil." Yes, guys, I hate
to break it to you, as awesome as Valve is they're also a company that seeks to
make as much money as possible. They're just way better at their image control."
Bleszinski also pointed out that - adjusted for inflation -
games are cheaper than they've ever been, and talked about the many underappreciated
expenses that go into making them.
To read the long post in full, head over to Clifford Unchained.
Email the author Matt Helgeson, or follow on Twitter, and Game Informer.