The lights are on
If it's within our power to answer, we'll go into exhaustive
detail on any topic you're interested in about CD Projekt RED's upcoming
next-gen open-world RPG.
No matter how long our cover story got, there's no way we could
shove every detail we'd learned about The Witcher 3: Wild Hunt during our two-day visit to the studio in Warsaw,
Poland. We'll shed as much additional light on anything you want to
know in a podcast later this week, provided you
leave your question in the comments below.
Fair warning: if you ask something that was covered in the huge
twelve-page story in the latest issue of Game Informer, the only answer you're
likely to get in the podcast is mockery for not doing the reading ahead of
time. "How does monster slaying fit into the overarching questlines of the
world and Geralt's struggle against the Wild Hunt" is a great question. "What
do I get for slaying monsters" is not, since it was covered in great detail in
the magazine previously.
Look for the podcast later this week. You may have the
pleasure of hearing me try to pronounce your screen name!
Email the author Adam Biessener, or follow on Twitter, and Game Informer.
Which ending will be used or will there be multiple openings?
Is there anything more information about leveling and upgrade paths that has not been said?