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Reader Discussion: Are Microtransactions Really A Problem?

Today EA announced that all future projects would feature microtransactions, which has made many gamers irate. But does the move really affect how you play your games?

Of course, there are different layers to the problem. Are all microtransactions bad? Are they okay if you only use them in single-player?

It's not a black-and-white issue, but the future of microtransactions ultimately comes down to consumers and what they decide to support. What kind of microtransactions are okay with you? What is going too far? Share your thoughts in the comments below.

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Comments
  • Just their presence annoys me.
  • It's the fact that without them, that content would be free. It's never extra stuff, it's just better items that are. It's like blatantly telling that you have to pay your way through this game. That's not even worth it honestly.
  • If they constantly shove them in my face, and/or make them necessary to have a chance in multiplayer, then I will be annoyed. Otherwise, I don't like them, but they can exist.
  • no they don't bother me at all
  • Yes, they are a problem. They're a deceptive way of getting money out of consumers.
  • It doesn't affect the way I play games, but it affects the way games are made. Items, levels, and characters can easily be swept into the microtransaction category. It's a slippery slope.
  • If I buy a game for full price, I expect to get a full, completed game. I don't like getting nickeled and dimed to complete my game experience.
  • depends on how they're implemented. if they're just there as a way for consumers to give money to publishers then ok but if they're a crucial part of the experience in any way then i have a problem. though this might affect the difficulty of games

  • I don't care if its a free to play or if there DLC addons that come out long after the game but the DLC and other stuff in Dead Space 3 is annoying because it shows it can get worse. ME3 was fine because they are pretty trivial. If EA games are required to have them then I hope the developers take upon them selfs to limit them as much as possible.
  • No they are not. If they are there only as a possible option that will not mess with my overall experience of the game, they are fine. Mass Effect type stuff is fine. If I want to buy an upgrade for my gun, I can. If I don't, I won't buy it. As long as the micros are not going to mess with the core essence of the game, I am perfectly fine with them.
  • I think some microtransactions are worth the money. When you think of it, it really isn't a lot of money that they charge for them. And they're not forcing you to buy them either.
  • I think some microtransactions are worth the money. When you think of it, it really isn't a lot of money that they charge for them. And they're not forcing you to buy them either.

  • The only microtransactions that bother me are multiplayer ones that affect gameplay/balance in any way. Otherwise I don't really care because I'll never use them.

    Also, I do not play games with the super manipulative kind of microtransactions where they gate progress, but those are obviously terrible and not really part of this discussion.
  • I'm not down with the option to pay real money to "enhance" or progress through a game when that is already available within said game.

    My understanding of micro-transactions is that none of the content is new to the game but something you don't need to "work for". Maybe I have the wrong idea?

    The pay-to-finish concept defeats the purpose of playing the game to earn or win said content that would normally be free. It's optional, and many would argue I don't have to use it, but as others have said, its mere presence is annoying. You have to start asking yourselves as gamers - are you really playing the game with these transactions? Or are you buying an experience piece by piece?

  • its more sad because its a blatant cash grab. it says "our game can't make money in its own merit, let's make the difficulty curve spike into the ionosphere for the really good in game items then charge people money to get them more easily". did you expect anything less from EA?

  • The way they are right now is fine. You're not forced into anything and there are no real advantages either way, just convenience.

  • Microtransactions can be good if used well, but EA is notorious for using them for evil.

  • Microtransactions are only ok if they are only available for cosmetic things. It's a nice way to support the developer without feeling like you need to pay a little extra money to get everything the game has to offer. If the only way to get the most powerful item in the game is through a microtransaction, I won't play the game.

  • For me it's more along the lines of companies getting used to relying on microtransactions to the point where they form the gameplay around trying to make you buy extra stuff.  Final Fantasy: All the Bravest is a good example.  The game virtually ran on microtransactions and, like day one DLC and the like, that is not something we want companies to get accustomed to.

  • MOST microtransactions are bad. I've spent maybe 5-6 years playing a number of "free to play" MMOs and every single one of them was ruined by the item mall or already had balancing issues because of it. The only truly balanced game I've played is Guild Wars 2. So that's, what... 1/10?

    I would imagine for single player, 9/10 games would take away content that should have been on the damn game to begin with. I mean, EA more or less already does this with The Sims. Every Sim release is followed by the SAME DLCs as its predecessor. Content that should probably be added to the core game to begin with to open up space for new and inventive additions
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