The lights are on
Today EA announced that all future projects would feature microtransactions, which has made many gamers irate. But does the move really affect how you play your games?
Of course, there are different layers to the problem. Are all microtransactions bad? Are they okay if you only use them in single-player?
It's not a black-and-white issue, but the future of microtransactions ultimately comes down to consumers and what they decide to support. What kind of microtransactions are okay with you? What is going too far? Share your thoughts in the comments below.
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depends on how they're implemented. if they're just there as a way for consumers to give money to publishers then ok but if they're a crucial part of the experience in any way then i have a problem. though this might affect the difficulty of games
I think some microtransactions are worth the money. When you think of it, it really isn't a lot of money that they charge for them. And they're not forcing you to buy them either.
I'm not down with the option to pay real money to "enhance" or progress through a game when that is already available within said game.
My understanding of micro-transactions is that none of the content is new to the game but something you don't need to "work for". Maybe I have the wrong idea?
The pay-to-finish concept defeats the purpose of playing the game to earn or win said content that would normally be free. It's optional, and many would argue I don't have to use it, but as others have said, its mere presence is annoying. You have to start asking yourselves as gamers - are you really playing the game with these transactions? Or are you buying an experience piece by piece?
its more sad because its a blatant cash grab. it says "our game can't make money in its own merit, let's make the difficulty curve spike into the ionosphere for the really good in game items then charge people money to get them more easily". did you expect anything less from EA?
The way they are right now is fine. You're not forced into anything and there are no real advantages either way, just convenience.
Microtransactions can be good if used well, but EA is notorious for using them for evil.
Microtransactions are only ok if they are only available for cosmetic things. It's a nice way to support the developer without feeling like you need to pay a little extra money to get everything the game has to offer. If the only way to get the most powerful item in the game is through a microtransaction, I won't play the game.
For me it's more along the lines of companies getting used to relying on microtransactions to the point where they form the gameplay around trying to make you buy extra stuff. Final Fantasy: All the Bravest is a good example. The game virtually ran on microtransactions and, like day one DLC and the like, that is not something we want companies to get accustomed to.