The lights are on
The downloadable fighting game Skullgirls launched back in April 2012, but the developers aren't quite done with it. The indie studio behind the game is on a crowdsourcing mission to raise money for an additional character.
Lab Zero Games (formed by the team who created the game) are trying to raise $150,000 on Indiegogo to add Squigly to the character roster. Lab Zero says she's about 1/3 of the way complete, and that additional money (up to a projected $625,000) could help pay for new story modes, stages, and even possibly more characters. If Squigly is funded, she'll initially be available at no charge on all platforms (PC, PS3, Xbox 360), and then three months afterward will cost $5.
The team acknowledges in its Indiegogo page that $150,000 sounds like a lot of money, and they've provided a breakdown of how all the cash will be spent.
[Source: Skullheart, via Shoryuken]
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donate to buy a game your gonna still probably have to buy dlc after u buy more people for it lol
This game is amazing DONATE PEOPLE! I wish I wasn't poor.
It says the game is going to release on Steam at some point, offering a code for steam for donating 30$ or higher.
It's too bad when I play fighting games I play like a 10 thumbed cripple, because this game has always looked brilliant and I would love to successfully play it.
This is a cool idea...
What but I paid 14.99 for it. What did you blow that on?
I REALLY want to get skullgirls I need to get my 360 set up for xbox live so I can get this game already.
Squigly has been a character that was announced a long time ago. I hope she comes out soon :)
$4000 for voice acting................why.
You REALLY need to be more thorough here, Jeff. I'm sure there are tons of people who are not going to read that little blurb at the end there, that sends them to ANOTHER page that breaks down the pricing. Why not go into it here, dude? Don't be lazy - it's an interesting story and a great look at how expensive game development can be.
Let's just get down to the big one though; the entire team was let go from Reverge Labs. A lot of this money is because they're starting from scratch with Lab Zero Games. They have NOTHING that they had when they wrapped development for Skullgirls. It's a dang shame. They need to reform everything they had in place, AND THEN get new content out for this? That's a brutal position to be in. And Skullgirls is such high quality that they really can't skimp. It's not just a new character, it's thousands of frames of buttery smooth animation, having to pay people to clean up and color those thousands of frames, it's tons of programming and balance fixes, it's new art and music for story sequences, it's recording new voice work... Jeez Louise! I feel super bad for them. F*** Reverge Labs. Seriously.
I've been wanting to see new characters (and the PC version) of Skullgirls for awhile now. I'm totally going to contribute to this. That game is the best fighter that's come down the pipe in a loooooong time.
These guys have gone a long way since they started, I pledged 30$!
I hope they hit their goal, was a great game I'd like to see enthusiasm for.