The lights are on
Watch Dogs Senior Producer, Ubisoft's Dominic Guay
What's your initial reaction to what Sony announced about its new
console? What is most exciting to you as a game developer?
Sony made it quite clear that the main focus
of the PS4 was to "play." For us, as game content creators, this is a very good
thing. A platform designed with a clear commitment on enabling great game
experiences. It does not exclude other services - but the focus is at the right
place. The platform specs are in line with this ambition.
There is nice coherency between what will be
enabled by the choices they made on their platform and the elements we want to
push on Watch Dogs: immersion, dynamism and connectivity.
In general, what kinds of things will the new console allow you to
do as a game designer that you couldn't do on the last generation of systems?
For one thing, we will be able to push the
immersion of games. That goes beyond graphics: it refers to how believable is
the reaction of the world to the actions of the player. In a game like Watch Dogs
where we try to push the level of interactivity, that's critical.
We are building an open world game where
things are built through systems: civilians, traffic, weather, electricity,
information, police, etc. It requires great technology to ensure that those
systems will respond in a believable way to the player's plans and actions,
that the emerging gameplay moments are rich and believable.
Our designers are also pushing hard on new
types of interactions between players. So it was good that Sony stated their
will to remove hurdles and allow increased connectivity with their platform.
How excited are you about the new interface technology? Do you see
some interesting possibilities for it?
The touchpad is a great addition. As an
example, in Watch Dogs it allows us to directly refer to the way our main
character, Aiden Pearce, interfaces with his smartphone, his primary tool to
hack into the city systems. So the player has a natural and direct way of using
his avatar's device. The touchpad will provide benefits to the control scheme.
What do you think about some of the new online and cloud services
It was a very interesting announcement. Sony
made it clear they had a lot more plans for their cloud for the future and I
believe it might be a rich area of innovation to improve player's experiences.
Is there anything Sony didn't announce or include in the new
console that you would like to see added?
Sony delivered a powerful platform with all
the key components we need to make great games. Now the ball is in the
developer's court. We need to build new worlds, new types of experiences, that
will surprise and satisfy players. That's been our goal on Watch Dogs since the
beginning of the project.
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The way the Ubisoft developer described the use of the PS4 controller touch pad sounds very interesting. Being able to use the touchpad as the smartphone in Watch Dogs sounds a lot more immersive than using the analog stick to scroll down. It would be even cooler if your smartphone could be used with the game somehow as you play, say a character calls you from the game XD
Man I can't wait for watch dogs. And hopefully a new Rachet and Clank. This holiday is gonna be Epic
John Carmack also spoke very enthusiastic about the PS4. I am glad the developers community gave their blessing to the ps4.
"Now the ball is in the developer's court. We need to build new worlds, new types of experiences, that will surprise and satisfy players. That's been our goal on Watch Dogs since the beginning of the project."
This is a huge turn around from the sentiments devs were expressing last gen. I'm really glad to hear Sony is taking a developer friendly core game focused route.
When Tim Sweeney praises tech, you know it's good.
I want to here what Kojima has to say.
They are too busy talking about themselves, ego-maniacs....
The price point is what determines whether not i get this or not
I am excited about what these guys will have to offer by time and see how it works and the final outcome of their creation.