The lights are on
Every new console causes excitement among gamers with
promises of better graphics, more complex gaming experiences, and new
functionality. However, it's often the opinions of the developers who make the
games we play that really matter. Any system must court the world's best
development talent, hopefully by making a console that offers them the power,
online functionality, and flexibility they need to create the best experiences
possible. Read on to hear what three top content and technology creators in the
game industry think of Sony's new machine.
In this article, Epic Games' Tim Sweeney, Insomniac
Games' Ted Price, and Watch Dogs producer Dominic Guay give Game Informer their initial
impressions on the potential of PlayStation 4.
Ted Price, President and CEO, Insomniac Games
What's your initial reaction to what Sony announced
about its new console? What is most exciting to you as a game developer?
As a longtime partner of Sony's we've enjoyed some
pretty awesome console tech over the last couple of decades and it looks like
the PS4 will continue that trend. I think most of us in the console development
world are always looking for more horsepower, more memory, more storage, faster
load times... Sony showed clear evidence that we're getting those boosts with
this console. However since we at Insomniac love creating new IP, what seems
particularly cool is the Gaikai streaming which should allow you to experience
console IP on different types of devices.
In general, what kinds of things will the new console
allow you to do as a game designer that you couldn't do on the last generation
One of the points Mark Cerny made was that the PS4 is
embracing "social". An example he gave was how it will be easy to actually see
what your friends are playing real time. That's pretty darn cool. While a lot
of us love to hole up in our dens and become immersed in the latest opus, at
Insomniac we also believe that connecting and playing with friends is becoming
more and more important to all types of gamers. If you can actually see what
your friends are doing and then communicate with them while they're doing it,
How excited are you about the new interface
technology? Do you see some interesting possibilities for it?
We've traditionally been more focused on getting the
most out of the Dual Shock in terms of intuitive and responsive character
control (versus relying on peripherals). Sure, we've supported the Move for our
recent games. But when it comes to the kinds of games we make, we mostly rely
on great controller design. We're anticipating Sony will deliver again here.
What do you think about some of the new online and
cloud services Sony announced?
As I mentioned above, the integration of Gaikai tech
should be great for gamers. Yet from a developer's perspective we're
particularly excited that our PS3 library of games (Resistance, Ratchet, Fuse)
could potentially live on and be easily accessible for PS4 players.
Is there anything Sony didn't announce or include in
the new console that you would like to see added?
Tim Sweeney, Founder and CEO, Epic Games
What's your initial reaction to what Sony announced about its new
console? What is most exciting to you as a game and engine technology developer?
As the developers of the Unreal Engine, we're
passionate about building great games as efficiently as possible.
PlayStation 4 takes PC technology to the next level, providing a very robust
and easy-to-use development environment.
As we're creating games that are an order of magnitude
more detailed than the current generation, Unreal Engine 4 tools combined with
PlayStation 4 hardware are enabling developers to achieve that in a reasonable
amount of time and on-budget.
The features and visual effects in our new "Elemental"
demo on PlayStation 4, such as dynamic lighting and shadowing, subsurface
scattering and GPU-powered particle effects at full 1080p resolution, are just
the tip of the iceberg in terms of what Unreal Engine 4 can achieve.
Email the author Matt Helgeson, or follow on Twitter, and Game Informer.