The lights are on
BioShock Infinite takes place in the early 1900s, but during the early concept stage, Irrational Games talked about setting the game in the Renaissance period.
In a recent interview with Polygon user experience specialist Bill Gardner said, "I will say that I was actually pushing for something more Renaissance, but within six month Assassin's Creed 2 was announced and I was like 'OK, well they beat us to the punch.'"
Gardner went on to mention that Irrational cut enough stuff from BioShock Infinite to make five or six full games. "I mean, it pains you when you are talking about about cutting one of your babies but ultimately you got to to look at the final piece," Gardner said.
Hold on to those ideas Irrational, we'll happily take another BioShock when this one is done. Find out what ideas made the final product when BioShock Infinite releases on March 26.
Email the author Ben Reeves, or follow on Twitter, Google+, Facebook, and Game Informer.
I want this game so badly.
Awesome no matter when it's set.
This one looks interesting, but I hated the first two. I'm most likely passing on this.
knights with rocket launchers
i cant wait to play !!
That's too bad for the development team, but honestly, I don't see the result of Columbia as a loss here. There's always Bioshock 4 or 5!
Here's a bit I wrote about the injustice of blaming games for tragedy.
Perhaps we'll be up to our ears in DLCs for this game in the future.
I just want my Songbird Edition already. Sure, you guys feel free to make another one. Maybe try to shorten the wait, that would be nice. Not complaining, just such a huge fan!
Cross bows and swords! Oh my!
The irony is that it's been so many years since ACII was relevant, a Renaissance-era game would actually be considered quite fresh right now.
Ah well, hold on to those concepts.
Funny how AC3 is a couple of hundred years short, if not they would have clashed yet again.
I would rather have the era that they chose.