The lights are on
BioShock Infinite takes place in the early 1900s, but during the early concept stage, Irrational Games talked about setting the game in the Renaissance period.
In a recent interview with Polygon user experience specialist Bill Gardner said, "I will say that I was actually pushing for something more Renaissance, but within six month Assassin's Creed 2 was announced and I was like 'OK, well they beat us to the punch.'"
Gardner went on to mention that Irrational cut enough stuff from BioShock Infinite to make five or six full games. "I mean, it pains you when you are talking about about cutting one of your babies but ultimately you got to to look at the final piece," Gardner said.
Hold on to those ideas Irrational, we'll happily take another BioShock when this one is done. Find out what ideas made the final product when BioShock Infinite releases on March 26.
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