The lights are on
Australia's government-run funding organization Screen Australia is investing $20 million to help boost local game development and counteract job migration.
"These programs released in draft today go a long way towards realising [sic] a strong and sustainable Australian games development sector, to ensure we tap into the huge global appetite for interactive entertainment," said Screen Australia's COO Fiona Cameron.
Interestingly, Screen Australia also pointed to Real Racing, Fruit Ninja, and L.A. Noire as great examples of Australian-developed games. However, Real Racing developer Firemonkeys is actually owned by U.S.-based Electronic Arts, and L.A. Noire ended up costing Team Bondi so much money that the studio closed down after the title shipped, so maybe those aren't great examples after all.
On the other hand, Fruit Ninja developer, Half Brick, also developed Jetpack Joyride and we wouldn't mind if Australia developed a few more games of that caliber.
[Source: Gamasutra Via: Joystiq]
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Does this mean we will see something from Euclideon soon?
Job migration huh? Guess that's what happens when you ban some Mature-rated games.
I hope you people realize this will most likely go to devs making pseudo-educational titles. If you seriously think that tax payers would be down for their money being used to make an Australian GTA type game, you are wrong.
I'm sure they just mean that L.A. Noire is a quality game, but I do agree that it might not be the best example, the subject matter taken into consideration.
This is great news!
I did find myself amused by seeing realising listed as [sic], though. Technically it is in America, but it's hilarious how the US changed the spelling of many words for no reason. :)