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Breach & Clear Announced For iOS And Android

Former Infinity Ward creative strategist Robert Bowling, who left his previous employer because there was “Too much ‘pew pew’ not enough new new,” announced his and Mighty Rabbit Studios' new game, Breach & Clear, today.

The tactical strategy game gives players control of special operations forces from around the world in a number of missions centered on taking out terrorist groups. 

“We're hoping to change the conversation about what denotes a mobile game,” says Bowling, executive producer of Breach & Clear. “With Breach & Clear, we’ve taken the design principles of creating a major console release and transferred that to a title that just so happens to be launching on mobile devices. Our focus is to take a gameplay experience and mechanic that is built from the ground up for mobile or touch control and enhance it with the depth and progression you'd expect from a AAA console release."

Breach & Clear will be available on iOS and Android in spring 2013.

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Comments
  • Sounds cool. Even though I'm a mostly a PC gamer at heart, I got a Nexus 7 for Christmas and have been playing mobile games on it. Granted, I mostly play Tiny Tower (Gosh that game is addicting) and I find the touch controls to be difficult to use for shooter games, but I like tactical games. When I read the title of the article it made me think of SWAT 3 and 4. I suppose that if they were able to make this game compatible with a controller it'd play more nicely, though I don't have any controllers personally. I don't want to buy a wireless controller for my tablet either, I'd rather use a wired controller. I do have a ps3 controller, though I haven't bothered to try it yet because as I understand it you need some special software to get it to work on a tablet. I think having console quality-like titles for mobile is a great idea, it's just the barrier of touch control is a turn off to me and probably many tablet users. Though I guess that's really a mute point what with controllers out there for tablets.
  • That screenshot invokes good memories of playing Full Spectrum warrior.

  • Looks neat.

  • Huh... design principles for a major console release, developed on a mobile platform. And then he says the opposite, that it's built for mobile and enhanced with things you'd expect from a console. Interesting.

    I also find it ironic that the guy who said there was too much 'pew pew' goes and develops a game with guns.

  • If it plays like XCOM, I'm in.
  • Oh dear. I had enough breach & clear training in Warfighter...