The lights are on
In a recent interview with NowGamer.com, the writer of the original Dead Space, Antony Johnston, called the series' continued focus on action over survival horror a "necessary evil".
"I’m personally a big fan of old-school survival horror, and that was one of the main reasons I wanted to work on Dead Space. So the greater emphasis on big action in the sequels means they’re not really for me," Johnston said. It's all about expanding the Universe of Dead Space, and broadening the fan base. Johnston also made the point that if Dead Space had continued to focus solely on horror, each new game would have been similar to the original, but just on a different ship giving the franchise very little room to grow in terms of scope and storytelling, "and that’s pretty dull" Johnston said.
For more on Dead Space 3, check out our review.
Email the author Kyle Hilliard, or follow on Twitter, Google+, Facebook, and Game Informer.
I agree. Once you've walked one dark corridor.. you've walked 'em all.
It's hard to keep the same tone throughout the entire series. But I think they could have gone in other areas besides action.
I love the first two and I really want three. Mostly because I never found the first two scary. I just thought that they were really fun. I think it's cool that the writer understands that the series has to evolve.
I honestly think that this game was scarier than the second one. Scarier than the first? Definitely not, but Dead Space 3 does such a better job at feeling like you're back in the Ishimura with the decrepit, dark corridors. My problem with Dead Space 2 was that it was too bright. There were too many moments where it was too lit up.
I'm currently tackling the Co-Op Campaign with my friend right now about 70% of the way through on Impossible difficulty. I for one am really happy with the purchase of the game. I'm not good with horror games, so I've still gotten caught by some jump scares. My friend, who is more immune to horror than I, has been scared multiple times as well. Perhaps people just aren't playing it on the right difficulty. In my opinion of course it won't be scary of you're just blasting through the game getting all the resources you need, there's not challenge which is where the "horror" always was in Dead Space. There are MANY pulse pounding moments in this game. Seriously, the Co-Op missions alone sold me on the game, playing as the delusional Carver has been one of the most satisfying co-op experiences I've had in a LONG time.