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Original Dead Space Writer Calls The Series' New Action Focus A "Necessary Evil"

In a recent interview with NowGamer.com, the writer of the original Dead Space, Antony Johnston, called the series' continued focus on action over survival horror a "necessary evil".

"I’m personally a big fan of old-school survival horror, and that was one of the main reasons I wanted to work on Dead Space. So the greater emphasis on big action in the sequels means they’re not really for me," Johnston said. It's all about expanding the Universe of Dead Space, and broadening the fan base. Johnston also made the point that if Dead Space had continued to focus solely on horror, each new game would have been similar to the original, but just on a different ship giving the franchise very little room to grow in terms of scope and storytelling, "and that’s pretty dull" Johnston said.

For more on Dead Space 3, check out our review.

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Comments
  • It's EA's doing. They want to reach for a larger audience, in fact EA said that they had to get 5 million sales for series to survive. It's over, Dead Space is personally dead to me now. Oh well, 2 was really good at least.
  • I kinda get that. Honestly, they painted themselves into the same corner as Resident Evil. When your crazy mutant virus of questionable origin starts turning folks into monstrosities the size of most peoples house, it's kind of hard to keep to that Survival Horror aspect without making it feel severally handicapped. Honestly, played the demo for Dead Space 3 without really playing any of the other games. Just from the demo, I got the constant feeling that I was playing Uncharted 2 meets Lost Planet. Don't know if anyone else got that, but that's what I did.
  • I totally understand. I for on agree that they should have gone the horror path. Oh well..
  • He says this as if it's physically impossible to make other settings scary...
  • I agree. Once you've walked one dark corridor.. you've walked 'em all.

  • I love it's evolution. People complain about games like call of duty never changing, but complain about a game like dead space that does try to evolve. You can't please everyone I guess.
  • It's hard to keep the same tone throughout the entire series. But I think they could have gone in other areas besides action.

  • Mmm, well, considering you also LOSE fans to due to the action focus...it becomes a trade-off. :P
  • You can hardly complain. The game is still good.
  • Just as long as you don't add another Dead Space, The ending was predictable terms of Issac's fate but it lead the series to a concision. To those writers, excellent work. Thank you for not letting EA drag out this series. Also I predict in the near future, a CO-OPive play for story base games (i.e. ME3, DS3) to be the new stranded. :)
  • Ehh, while I don't find it to be the best thing in the world, what he's saying is pretty logical. In a time where every purchase can make or break a company, broadening to a larger audience is necessary. Also, as he mentioned, having similar game mechanics to the first one for all three games would've probably been worse, and we would've deemed it repetitive by this game or atleast the next. Well, I hope Dead Space 3 sells well! And I can't wait to pick it up when I finally get the moolah to do so!
  • Maybe it wasn't as scary, but it was still a fantastic game.
  • i personally don't mind that it went the action route
  • i personally don't mind that it went the action route
  • I love the first two and I really want three. Mostly because I never found the first two scary. I just thought that they were really fun. I think it's cool that the writer understands that the series has to evolve.

  • I like the evolution of the gameplay. It's an interesting direction. The only thing I wonder is if they feel as if they can blend the two genres together. It's tough, but possible.
  • I honestly think that this game was scarier than the second one. Scarier than the first? Definitely not, but Dead Space 3 does such a better job at feeling like you're back in the Ishimura with the decrepit, dark corridors. My problem with Dead Space 2 was that it was too bright. There were too many moments where it was too lit up.

  • Personally, I don't think the games are too scary, as long as you are paying attention and always expecting an ambush. To me, it makes sense for it to become slightly less scary and more action focused, as Isaac would become more accustomed to fighting necromorphs, instead of them being some new, frightening threat.
  • I'm currently tackling the Co-Op Campaign with my friend right now about 70% of the way through on Impossible difficulty. I for one am really happy with the purchase of the game. I'm not good with horror games, so I've still gotten caught by some jump scares. My friend, who is more immune to horror than I, has been scared multiple times as well. Perhaps people just aren't playing it on the right difficulty. In my opinion of course it won't be scary of you're just blasting through the game getting all the resources you need, there's not challenge which is where the "horror" always was in Dead Space. There are MANY pulse pounding moments in this game. Seriously, the Co-Op missions alone sold me on the game, playing as the delusional Carver has been one of the most satisfying co-op experiences I've had in a LONG time.

  • I gotta say, I've been a die hard fan since the beginning and I have to agree with the writer. I actually think this one is scarier than DS2. The first portion of the third game in space feels so much more like classic DS1 with tremendous lighting, small room encounters, and the dark corridors. Then the Tau Volantis portion keeps the atmosphere up with limited vision in storms and the several waystations that most missions take place in. Sure there are some more actiony scenes but the vast majority of the game isn't that way. I've been nothing but happy with the game and what Visceral put out.
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