The lights are on
Rayman Legends, the formerly Wii U exclusive, was delayed yesterday so that the game could be a multiconsole release. One of the game's developers is not happy about the decision.
The anonymous developer spoke up on a Spanish language forum about the delay (which was translated by NeoGAF). The gist of his complaint is that the team was working incredible amounts of overtime in order to get the game ready for a February release, and then at the last moment, they were told by the higher-ups that that the game was going to receive a seven-month push, so the team was basically breaking their backs for nothing. Here's the full quote where he addresses fan anger:
"I completely understand you but you have to understand one thing. This is not a decision taken by the development team, this comes from really really high up, so please don't pick on the game.If you're pissed, imagine how we feel. Think on the situation. We've been making overtime with this game practically since May preparing E3, and then almost a demo per month (gamescon, Wii U presentation, shops, eShop, etc.) and at the same time trying to actually finish the game. We had a first delay because it was obvious we couldn't finish on time but we gave it our all to be there on February. What face do you think we had when the week we had to close the game we're being told it's not going to be released? I couldn't believe it.For practical matters, you'll have to wait for some months for the game to be released and will most likely serve for more content to be added and do it better. For us, this means we've spent 6 months barely seeing our wives, kids, and friends for nothing because, after all, such a haste wasn't needed. Believe it, it was a hell to swallow these news.Even then I'm firm in what I said back in the day: Rayman Legends is an excellent game and will still be, and the team that's making it doesn't deserve to have your back turned on them just because some men in ties one day took a wrong choice. This industry is really that sh***y."
[via GameSpot]
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wow. poor team :( that sucks.... I'm still planning on getting the game, so no worries
Wow, that's some serious hatred. Can't say I blame him, though. I'd be mad too if a game I had been pouring everything into for the past year or so got pushed back just a few weeks before release.
Wow. that sucks :/
Ill buy the game for you good sir... Not for the man in the tie
This is an extremely stupid move from Ubisoft's part. Just release the damn game on the WiiU and then when it's ready, release it on the other consoles.
I really do feel for the developers, but I must admit - I'm happy to hear the game will be multiplatform. I really want that game & now I can get it on Xbox 360.
can't help but feel bad for the guy, and the rest of the devs on the game.honestly its a smart business move for ubi but when you see things like this its just really messed up. :/ its nice to see a dev outspoken tho when something like this happens, maybe companies'll start rethinking things in the future if enough do this.
I have a job things change all the time, thats true with pretty much every job you have to do what the boss says right. I have worked hard on big projects that never even saw the light of day. Yes it sucks but they pay you. Not a good reason to blast the people that sign your paycheck publicly.
I for one am glad its no longer an exclusive, but I think they should still release the wii u version on time. if its done why not release it?
This is a complete PR disaster for Ubisoft.
Not to mention that pushing the game is September is the worst business decision possible, with GTA V and Nintendo big titles.
What a letdown :( !