The lights are on
The Impossible Studios developers seem to be facing the impossible task of working at a studio that doesn't fold. Big Huge Games, developer of Kingdoms of Amalur: Reckoning, went out of business last year, and now some of that former team's veterans find themselves once again out of a job after Epic Games closed Impossible Studios.
Tim Sweeney, founder of Epic Games, says in a post on Epic’s website that things just weren’t working out.
“When former members of Big Huge Games approached Epic last year, we saw the opportunity to help a great group of people while putting them to work on a project that needed a team,” Sweeney recalls. “It was a bold initiative and the Impossible folks made a gallant effort, but ultimately it wasn’t working out for Epic.”
Impossible Studios was working on Infinity Blade: Dungeons, and Sweeney says the project is now on hold.
The former employees will receive three months of severance pay, and will be able to use the Impossible Studios name and logo if they form a new company.
Now this is very unsuspected. I hope these guys do take up on the offer to keep the Impossible Studio's name and start their own company.
All those goaties....unemployed.
F*ck, those guys need a break.
I havent played any games in the Infinity Blade series, however this is still disappointing to hear.
IB Dungeons looked really awesome. I was starting to wonder when we'd ever hear more about it. This isn't really what I had hoped to hear.
This getting really ridiculous now....
Hmmmmm.....what happened to "widening the audience?"
If more people play games now than before, why are studios going under all over?
The industry is clearly on a path that is not sustainable, but I suppose as long as publishers pursue Call of Duty sales figures without realizing they....don't. Make. Call of Duty.........
......then news like this is going to become normal for the industry.
Again? Devs have been dropping like flies, recently.
sad to hear...
I think this has a lot to do with the "casual" gaming market. Why would a publisher want to invest money in a studio/game thats going to cost in the millions and possibly break even, when they can invest in a mobile game for phones that cost in the tens of thousands and nets a 5000% return in profit.
Things like FarmVille started a trickle down cluster *** of the gaming economy by hurting fellow developers and publishers. Having a bad economy in the real world before that even happened certainly didn't help.
The market is just too crowded with shovelware and "AAA" games that sell, while talented people and fantastic games are being put in horrible predicaments. It's a real shame...I wouldn't doubt the "Big 3" having a Trust. It really wouldn't suprise me.
sad news again it seems :/ sometimes things just don't mesh well tho i guess. good luck to the devs, its nice epic is letting them keep they're name and logo i guess if they want.