The lights are on
Resident Evil 6 was a polarizing game, with some players looking at it as a logical extension of the series, while others felt betrayed. According to Capcom, some of the perceived failures were a result of poor marketing and development challenges.
The game's sales, which were originally projected to reach the seven-million mark, instead has sold five-million copies worldwide. Capcom cited several reasons for the relatively disappointing sales in an investor Q&A.
"[We] believe that the new challenges we tackled at the development stage were unable to sufficiently appeal to users. In addition, we believe there was inadequate organizational collaboration across our entire company with regard to marketing, promotions, the creation of plans, and other activities."
In other words, the game's new direction didn't attract players, and Resident Evil 6's marketing efforts didn't help.
[Via Gamespot]
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I liked Resident Evil 6 but comparing to Resident Evil 2, 4, and 5 on Youtube videos it did lack scared factor, although the controls weren't frustrating and having space for guns and no partner takes your items, I rather keep in case of any reboot or for the Resident Evil 7 game.
Yeah, blame it on marketing like everyone else does.
I've been along time fan of the RE series but I was shocked when I first played RE 6 to see loot drops from zombies and the sense of trying to survive was gone. I really hope they either make some serious changes to this "new" direction or better yet polish the great system they already have.