The lights are on
Resident Evil 6 was a polarizing game, with some players looking at it as a logical extension of the series, while others felt betrayed. According to Capcom, some of the perceived failures were a result of poor marketing and development challenges.
The game's sales, which were originally projected to reach the seven-million mark, instead has sold five-million copies worldwide. Capcom cited several reasons for the relatively disappointing sales in an investor Q&A.
"[We] believe that the new challenges we tackled at the development stage were unable to sufficiently appeal to users. In addition, we believe there was inadequate organizational collaboration across our entire company with regard to marketing, promotions, the creation of plans, and other activities."
In other words, the game's new direction didn't attract players, and Resident Evil 6's marketing efforts didn't help.
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RE6 was not a Resident Evil game. It was COD with monsters, and that just sucks.
I played Leons campaign, enjoyed it pretty well. But I sold it to gamestop afterthat. Overall I was bored with the game. But it was fun. I just got RE:Revelations for the 3ds, which I'm, njoying a lot. Id say for RE fans dissapointed with the6th, revelations is a lot more of a return to "old school" RE gamestyle. Its exclusive to 3ds right now(and its a terrific 3ds game)but its going to Xbox 360 and ps3 later this year.
Despite challenges, RE6 gets released. MML3 gets thrown in the dumpster. Makes me sad.
5 million = disappointing
What in the actual f***
I never even bothered playing the actual game. I tried the demo and just from that, I knew the game wasn't going to be good.
RE4 was the pinnacle and high point of the series for me. RE6 was just a massive WTF? Why am I playing an action game?
It was such an odd game. people jumping from high places and no scratch? virus and parasite evolving suddenly and the plot was ... blah blah blah
very very disappointing...call me old fashioned but one of my fav RE games are always the old titles..They understood what we needed and they did things right
The new direction towards action was really really bad
you had a gem there Capcom and you misused it .
They need to move futher away from the re4 type games as I like to called them. People complain about the problems with 5 and 6 so muich and dont see that re4 was at the same time a amazing game is also what hurt the series the most.
My personal opinion , I loved RE6..It was a really good game..but I do wish it would go back to RE1 AND 2 AND BE ALL AOUT THE SCARES N PUZZLES
there is an option to turn off most QTEs during actual gameplay, but unfortunately not for the cutscene ones
A marketing campaign might have helped, but I recall murmurings from alot of the online gaming community, specifically RE core fans who follow GI and such, and read Kwata's comments about how he basically didt think there was a big enough market for true survival horror games, once the first trailers came out our suspicions for what that comment meant were confirmed, RE was becoming an over the top action franchise whether we liked it or not, but I'm glad enough of us collectivly agreed that that was unacceptable. If companies detract from the product we have invested our love and time into then we must speak with our wallets, or they will not have any reason to correct themselves. I cry victory for the fans when companies catch a smack and wake up to there misshandling of beloved franchises.
P.S. I don't have a problem with the game in and of itself, I just wish it wasnt called resident evil, OR at the very least had an alternative in this dessert of survival horror games, I mean I'm so hard up for a serious atmospheric horror experience that I'm playing all those Slender Man games now.
Here's a list of ideas for RE7: No las plagas. No action heroes. No QTE's. Restrict run and gun to situations where you are running /away/ and gunning /frantically/. Give us complex, relatable antagonists rather than moustache-twirling cartoon villains. Don't force us to kill every single thing on screen: give us the stealth option, incorporate living enemies into puzzles, don't give us enough ammo to take on a third world country. If you have areas where we need to protect npc's, give them at least borderline intelligence, consider not hitting us with a game-over if they end up dead.