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David Cage At D.I.C.E.: Games Need To Grow Up

[story by Andy Reiner, who is covering the D.I.C.E. convention for Game Informer]

David Cage, the writer and director of Quantic Dreams' upcoming PlayStation 3 game Beyond: Two Souls, spoke at D.I.C.E. today about the video game industry refusing to grow up. His speech, titled "The Peter Pan Syndrome," passionately pointed out the mistakes he feels the industry is making.

"We make the same games over and over," Cage said. "The lack of innovation is an issue for any industry. We need to find ways to reach a wider audience. We need to move beyond our tradition market which is usually kids and teens. Think about your friends and parents who don't play games."

He pointed out that people can talk to their parents and grandparents about movies, but there's rarely a common understanding between the groups for games. Cage believes the industry is ready for change. He wants to see developers make games without guns and focus on the journey the game offers more than its challenge.

Cage said the first steps to getting to this future are to make games for everyone, and change game paradigms. He stressed the need to move away from violence and making the same game over and over again. "Can we create games that have something to say? Can we create games with meaning?" He outlined a number of topics that games could potentially tackle, such as politics and human emotion.

"All real world themes should be used," he said, pointing out how many games are set in separate dimensions and are not mirror reflections of who the gamer is. He wants games to deliver an experience that "by the time you turn off the console, it leaves an impression."

Cage also said developers should embrace talent outside of the video game industry, whether it's authors helping with stories or actors bringing characters to life. He wants developers to establish new relationships with Hollywood. "It's time for meaningful and constructive and balanced relationships. We can work together to create a new form of entertainment."

Cage ended his speech by saying press can help improve games by giving meaningful analysis and opinions, not just scores about game components. Gamers play a large role, too. "Buying or not buying a game is almost like a political vote," he said. "You decide what direction the industry goes in with your vote. Buying a game is also a matter of responsibility. You vote where you want the industry to go."

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Comments
  • There's a place for "deep" games and place for mindless shooters. Neither should take over the entire market. There's balance in different sorts of genres in any medium. For example, I can't very much talk to my parents about ANY movie. I can't talk to them about Kill Bill. But I can talk to them about things we have in common. Not every demographic is going to like every game or every movie or every book. He's right, we need more out of videogames, but the other things don't have to go away.
  • "You vote where you want the industry to go". Yeah, and I want shooters. I'm all for "growing up" but designing a game without guns or without violence doesn't magically make it mature.
    As for making games for everyone, ironically games rated E for everyone are the ones made for children. You make a game that focuses on politics and you are catering to a specific audience; not everyone.
  • when he said "we need to move beyond" I automatically thought "Beyond: Two Souls" xD
  • this guy is full of himself, dont get me wrong he makes some good games. but he's being kind of a Dick
  • well lets see how well his game sells...
  • Humans are a violent race and we gamers need our violent games.
  • I really do think we as an industry need to get out of our solitary little bubble. Wreck It Ralph was a good start: it got people up close with OUR characters and settings. But it's time that the awkward, "Okay, whatever." response from parents when [REDACTED] wants to talk abut Skyrim is done. It's time that video games are respected by those who do not play video games and are treated more than just the petty virtual toy.
  • But i like like guns and things that go boom.

  • Agree with growing up, but not with having to change the setting. Alternate world settings have been used in all mediums of art and storytelling. Setting a game allows us to escape our own reality. Is that not what entertainment such as books and movies also offer? However a good story can take even a distant fantasy world and use that to make social commentaries on our own world. Just because magic and make believe are mysterious and unknown to the audience doesn't mean they can't relate to us in some way.

    Using themes such as violence and setting the character different from the mirror of the gamer sets up a different perspective for us to view. Violence is basically the number one stressor humans can be inflicted with. And it is with these stressors that we see the truth behind a humans principles and his or her beliefs. Don't shy away from violence. Just make it have meaning
  • Easier said than done. But dude is a genius. Heavy Rain is a masterpiece.
  • "Buying or not buying a game is almost like a political vote," he said. "You decide what direction the industry goes in with your vote. Buying a game is also a matter of responsibility. You vote where you want the industry to go." Obviously we're failing. Too many gamers want to be sheep and get force fed the same drivel over and over again. I love things that are out of the ordinary like Mirrors Edge. I never once fired a gun in Mirrors Edge (except where you have to for the story) and that game was incredibly fun and memorable. I totally agree that we need more games with substance and meaning. Not games that just basically repeat with every new iteration.
  • I agree. I Wish the majority of games had good plot and dialogue.
  • I guess it's less about voting with our wallet than it is about the availability of games out there. I feel like that last sentence is a direct criticism against the Call of Duty franchise, but what can our 'voting wallets' do if the alternative, mature choices are far and far between? I agree with him, and hope that in the future, we see a huge surge in the type of depth or change that Heavy Rain, The Walking Dead, Journey, and Team ICO games have brought us.
  • The sanctimony is strong in this one.

    Seriously though, I don't entirely disagree with his general point. We could use more games like the Walking Dead or Heavy Rain but it isn't like those games were the first of their kind. My only fear is that he is beating the drum for removing difficulty from games for the sake of accessibility and I would hate for that to become any stronger of a trend than it already is. Defeating something difficult is the main reason I play games. When a game is too easy it is usually boring to me.
  • hes a damn hypocrite, his first game copied 10 others, and it has violence
  • The lack of innovation in gaming has definitely become a major problem as of late. A lot of good games aren't making enough money, far too many shooters are literally dominating the market to the point that it will really hurt industry once the impending gaming crash comes full circle, and game developers are starting to drop like flies.
  • I think we're slowly going in the right direction, though I don't know if we'll see much from big developers and publishers as a good chunk of the more introspective/innovative/emotional games have emerged from smaller indie games. 2012 was a good a year for this movement, hopefully it continues to grow.
  • I agree with him... somewhat. The difference between movie and game is more than what he suggests - anyone can sit and stare at a screen, but my mother for instance will never be able to grasp operating two joysticks. Plus, it's a much larger time commitment that requires active participation.

    Lack of creativity is a typical problem of media on this scale - see music, movies. I would love to see more stories and less repetition, but guess what sells?
  • Can we start with your games, mr. Cage? Or at least, can your attitude more closely resemble your level of accomplishment, you hack..
  • I've played plenty of games that have all these 'missing' components he's talking about, actually. His argument sounds a little nebulous. He goes on about how change will improve sales by virtue of expanding the industry, and yet each time someone like Nintendo tries something outside the norm, it falls flat on its face while CoD sells a million copies. He sounds more like he's bored with his job of making video games. There is always going to be a biast opinion from the generation when gaming wasn't a mainstream artform. I doubt all the old folks of the world took to TV or movies right away, either. Its just a fact. My grandma doesn't play video games; she likes cooking-- but I doubt she'd ever play Cooking Mama. If she did... well we still wouldn't be talking about video games. BTW David Cage: my 57 year old mom has put 100+ hours into Fallout 3, Skyrim and Oblivion, both of which are somewhat violent games. She also loves to wach me play anything Silent Hill or Resident Evil. So suck it.
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