The lights are on
Our March cover story gives a world-exclusive peek into the next generation of RPGs
with The Witcher 3: Wild Hunt. This standalone sequel takes the
fascinating stories and characters, non-linear plotlines, and difficult
decisions that the franchise is known for and puts them all in an open world 30 times larger than the previous game – an enormous setting even larger than Skyrim's vast expanse, made possible with the new REDengine 3 technology that developer CD Projekt RED is debuting with the game. Our huge feature dives into
everything The Witcher 3 has to offer, and it's a lot: the detective work that
precedes deadly combat when monster hunting, storylines that weave and twist
together between political intrigue and otherworldly menaces, and a tired hero
who wants to set things right but can't put down his swords until his
conscience allows – if it ever does.
Coming in 2014 on PC and "all high-end platforms available" (CD Projekt RED isn't saying flat-out that it's a next-gen game, but it's a safe bet that new console announcements in the coming months will define the term "high-end platform"), The Witcher 3: Wild Hunt stretches from stormy islands to war-torn forests and a sprawling dark fantasy metropolis without a loading screen anywhere to be found.
Above: Check out our
trailer for the month of Witcher 3 online coverage we have planned.
The March issue doesn't stop with The Witcher 3, though. Six
pages of Matt Bertz's thoughts after playing several hours of BioShock Infinite
give as spoiler-free of an account as possible. A deep look at how Disney is
crossing the physical/digital divide across all of its properties in Disney
Infinity follows. A little property called Star Wars is coming to Zen Studios' pinball empire, and we have the exclusive story on that as well. We've also got an in-depth feature digging into how video
game writers work, with insights from Gary Whitta (The Book of Eli, The Walking Dead) and Corey May (Assassin's Creed
series) among others. Finally, our previews run the gamut from Jon Blow's The
Witness to Splinter Cell Blacklist and Lightning Returns: Final Fantasy XIII,
so you've got plenty to look forward to in 2013.
As always, you can click into the cover below for the high-resolution
image featuring Geralt and someone CD Projekt RED has asked us to keep a secret
Print subscribers should start
seeing their March issues in the next two weeks. If you can't wait that long to
get the full details on The Witcher 3 and the rest of the content (don't worry,
we understand), you can subscribe to our digital issue – which can be
accessed by subscribers via web browser, iPad, or Android devices around 2 p.m.
Central Time. Check our Twitter feed to find out the moment the digital edition
of our March book goes live, and don't forget to update your apps in the
you aren't yet a digital subscriber, you can convert your print subscription here or start a new subscription here.
You can also purchase individual issues or subscribe via the appropriate apps.
If you prefer a physical copy of the magazine, contact email@example.com.
Click the banner below to go to our Witcher 3 hub, where you'll
find additional exclusive content throughout the month.
i'm going to have to play the witcher games.
Very lovely, detailed artwork for the cover. I should really dig in on the Witcher 1 & 2 that a bought in a Steam sale a while ago---just haven't had the time. :P
wow, CD Project Red is on the ball right now
I love their philosophy.
I still need to finish the Witcher 2. I have had it for a long time just haven't beat it yet. It's a great game in my opinion with a dark mature tone to the game. I quit playing it a while back because everytime I seem to play it and put time in it, I end up dying and all the progress that I made doesn't seem to save, even though the auto-save icon is on the screen saying it's saving. So I have to backtrack a long ways to get where I was when I died. Plus I haven't put alot of time into it cause there are too many great games and sooo little time. Ohh well.
Sounds great, just from the idea of detective work before hunting and how the whole world doesn't have a single load screen. We will see...
I would definitely buy this game, of course only of it had a multiplayer.
I totally missed this article so when the Magazine came I had zero Idea that they had the next cover story.