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Commander Keen Creator Kickstarting Game-Creation Tool

Tom Hall, id Software veteran and creator of the Commander Keen video game series, has posted a Kickstarter for Worlds of Wander.

Worlds of Wander is a platform game creation tool that allows players to create their own game, and then share it with the larger community.

In his Kickstarter video, Hall calls it a “platform gaming toy box that really empowers people to make their own game,” adding that “it’s time to really enable people with simple, simple tools.”

The creation tool will run on iOS and Android tablets, Ubuntu Linux, Mac, and Windows. Secret Spaceship Club, a complete game and spiritual successor to Commander Keen, is also included.

At the time of this writing, the project has 191 backers, $8,174 pledged of a $400,000 goal, and 25 days to go. 

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Comments
  • I just backed my first kick starter!

  • awesome.  if this makes it i'll have a go at making a platforming game.  

  • cool

  • This will help me in my future!

  • Don't we have enough of these already? I can think of at least 3 other 'game makers' under the same premise of 'no programming skill required', and they are each promoting themselves as a tool of 'empowerment' to the people. This is quite hilarious!

    Also, this is Tom Hall's second try to capitalize on the Kickstarter phenomenon. His first project, the 'Old-School RPG', failed miserably to reach it's whooping 1 million dollars goal, and had its plug pulled with a few days to go in what seemed like a futile attempt to save face. Now this unimaginative, uneventful project - a game-slash-game-maker -, but at least he's now aiming at a much less impressive number.

    I wish him the best of luck with that. He'll need it. If this wasn't Tom Hall, I doubt GI would give any coverage.
  • Now this is some good news on the Indie gaming front! With XNA going away, things were starting to look a little bleak. Hopefully this will translate to more than just mobile mediums.
  • Of all the genres to try to make a new game engine for ease of use... you're making one that's already infested with half-baked clones and ideas? Seriously? Why not try something in 3D like Code Hero is? And we could use some Unreal Engine 4 level "programming without code" engines. Man would that make being an indie dev be easier...

    Seriously, platforming is essentially the generic brand for indie games. We're running out of ways to tweak the formula.
  • Hmm... It doesn't look completely impressive, but I guess it is a start. But I'll stick with starting with RPG Maker. Combining simple and complex at the same time. I rather not just start a first project with complex engines like Unreal or cryENGINE. Just not yet.

  • Commander Keen!  I just loved zapping slugs.

  • Heh.

  • Didn't LBP already do that (make platformer tools easy and readily available)?

  • Oh wow! Everyone should back this without question! I've been waiting for a platform creator for a long time now. RPG Maker gets old after a while! Backing this and hoping for the best!
  • Much rather have episodes 7-9,Tommy.

    Also 400,000 seems kinda steep for a mobile game, wouldn't 120,000 be enough?

  • Commander Keen should be re-released with updated graphics and the last episodes completed. It would sell, people are just as big of suckers for good action platformers as they've always been. Rayman, Mario, Donkey Kong; I'd like to see Billy Blaze's name up there too someday.

  • I have a better idea FINISH COMMANDER KEEN!!!!

  • Seems like retired veterans are flocking kickstarter to make ends meet again

  • Damn, that kid looks annoying. And that monster's eyes are way too big and I really hate the art style.

    Doesn't say anything about the project itself, but in my opinion that game lacks a whole lot of charm to be considered a spiritual successor to Commander Keen. (Which is one of my favorite games of all time.)