The lights are on
As fun as progression and a wide toolkit of perks and equipment are, MLG CEO Sundance DiGiovanni sees those innovations as impediments to the pure competition of pro-level gaming.
Speaking with Penny-Arcade's Ben Kuchera, DiGiovanni fondly remembers the olden days of online first-person shooter competition. "There is something about Quake, one-on-one, that’s special, and we don’t have that anymore," he says.
That purity of experience is a neglected branch of FPS evolution today, though. Even the tightly designed team deathmatches of Team Fortress 2 feature scads of unusual abilities and goofy weapons, and it seems that every Halo and Call of Duty have to one-up last year's already immense variety of powers and equipment. There's a reason Counter-Strike is still a hugely popular game for high-skill players, and it's not because they just can't get enough de_dust.
DiGiovanni sees the ultimate solution as an MLG-developed game, built from the ground up to support pure competition and player skill. "One day we will. One day we will. Yeah," he told Kuchera. "We’ve had people approach us about it. Right now we want to focus on partners with games like PlanetSide 2 and help them broaden out and take advantage of what we’ve built. But we can also take advantage of their understanding of the game mechanics. We’ve done this with folks at Bungie, with folks at Activision, we’ve done it with lots of studios. We’ve done that enough times to have the understanding to take to our own title, eventually."
DiGiovanni stops short of saying that anything is in the works, but with the rise of eSports in general and MLG in particular, the amounts of money involved in making a modern game – especially with the tightly controlled scope that DiGiovanni envisions – are becoming more of a realistic investment for the company every day.
That would be the only way for them to get what they want. Though, you can just trade/give weapons in TF2. They're easy to come by but, for the most part, the stock weapons are the best. The rest just give you ways to handle different situations.
That'd be something.
If e-sports wants to grow, getting a singular game that will rarely, if never get huge game changing updates will solidify as a competition
Sounds like we need a new Unreal. Pure gameplay, no gimmicks. Been getting sick of the whole unlock thing anyway.
I would play this game if it ever came out.
I would support this even if they needed to do a kickstarter or something. I would love a game that was just purely about skill, and I would master it and become The One.
Only if we have orange slices as health power ups(maybe you get, maybe you don't), and only nine weapons scattered around an arena. Then I would totally join MLG to wipe the floor with a good team. That's really what it's all about, the team aspect and how communication factors into small skirmishes. Also no melee button, you need a separate weapon for that, I mean, come on modern games!
I would love this game! I've been expecting a game like this for quite some time now. Knew it was only a matter of time. I love competitive gaming just because I have always been very competitive growing up. However, games of today are not made for the competitive gamer. They are made to neutralize the highly skilled players and that is sad. Games are becoming more and more gimmicky and more noob friendly than ever before. It's a shame and is the reason I have slowly faded away from the competitive gaming scene. I can't enjoy a game that rewards the player who lays in a bush for 5 minutes. I hope this trend comes to an end sooner rather than later.
That is just what they need! I would like to see an arcade style machine, built with just the right specs for that particular game. It would work like a normal console, but I mentioned arcade because it should be built for one game only. They aren't making hardware in the millions like console companies, so it would be relatively inexpensive to just make a new machine once they've designed a new game. I also think the one machine is a good idea because it gives non-gamers something to connect with in their mind, which is the advantage that other sports have over gaming.
This might be a self fulfilling prophecy.
I still have no interest in competitive gaming.
I'm just not a very competitive person and feel that video game competition is lame.
Not a huge fan of sports though either. Maybe we should quit arbitrarily competing against one another and form Judith and work together.
I wouldn't buy this.
I believe that upgrades and leveling experience that gives you a leg up on others in competitive multiplayer is for noobs and kids with more time on their hands than skill.
Best competitive MP was always where you were only better than the next guy due to skill and awareness. This is 100% non-existent in every mainstream competitive MP game today.