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Lumino City’s Paper And Cardboard Teased In New Video

by Louis Garcia on Jan 30, 2013 at 11:57 AM

More info about puzzle adventure game Lumino City was revealed in a few teases today from developer State of Play Games, showing off how the game’s use of motors to move items in the world is shaping up.

"There's a windmill in the city, which we could have filmed with stop motion, but we wanted a very natural, realistic and smooth rotation,” says developer Luke Whittaker in an interview with Indie Games. “Using a motor and then filming it, with the associated slight blur and perfect rotation creates that subtlety we were after."

Whittaker didn’t stop with adding motors to the game.

"We also used laser cutting for the first time, pioneered by our architect Catrina Stewart who used it a lot in her architectural models before coming to this project,” says Whittaker. “It's allowed for a much greater level of detail – much more than we could have achieved with a scalpel – and yet once in the scene it retains the handmade appeal."

Whittaker hopes the new design work will help to integrate puzzles within the environment to a greater degree.

Lumino City is scheduled to release on Mac, PC, and Linux in spring 2013, with iOS versions down the line.