The lights are on
Disney revealed its new game Disney Infinity yesterday, which the company says is a key component of a larger multiyear gaming strategy. If reported sales figures of Epic Mickey 2 are accurate, that kind of change is something that Disney desperately needs.
The Los Angeles Times revealed the information in a story focused on Disney's larger games business. The writer cites an unnamed source with access to NPD data that says Junction Point's Epic Mickey 2 sold 270,000 copies in 2012 since its mid-November launch. To put that figure in perspective, the Wii-exclusive Epic Mickey sold 1.3 million copies in the same time frame back in 2010.
Were people burnt out on Mickey Mouse two years later, or did they do a little research before spending their cash?
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I think both factors applied. Epic Mickey 1 was more than enough and the last one was apparently terrible in itself. Too bad for Disney, because with this flop, I'm not confident in their leading a Lucas Arts's Star Wars games either.
Considering the demo, I'm not exactly shocked. It felt mechanical at best. The puzzles were badly designed, the platforming sub-par, and the graphics even were kind of crappy. Voice acting was ear-grating. And that horrible opening music number was sadly the best part of the whole thing...
HAH! Glad this piece of *** sold bad.
Ouch, I still plan on getting it, when I can get it for 10 bucks or under.
Man, Warren Spector has really been dropping the ball with this Epic Mickey series. This is sad.
I really wanted to like the game, but I found the abysmal AI to be a deal breaker for me. Sure the game is fun if you always have a co-op partner, but on it's own I find it falters to much.
I beat and enjoyed the first one so I was planning on picking this one up. After hearing the reviews, however, I decided to pass. Even still, the first game was fun but did not hit my expectations. Maybe the same could be said for other gamers and they just weren't interested in a sequel.
I know I did some research. It was heart-breaking; EM2 should've been an improvement. Instead, it was much worse. So was Power of Illusion. It takes some serious balls to screw up that game's sequel (well, "sequels"), but Disney Interactive found a way to do just that! All you had to do was play the demos for these games to see that.
Even if it wasn't a complete mess as a game, which it was (inexcusable), it was just far less interesting this time around in general. Any semblance of the compelling art that leaked for the original Epic Mickey, and that found it's way into that game in places (like in Mickeyjunk Mountain) was officially wrung out entirely in Epic Mickey 2. What was once dark and compelling is officially colorful, safe, and baby-friendly now. There was nothing interesting about "Epic" Mickey anymore. I'm amazed it sold 270k copies (if that's true). People shouldn't pick this up until it's $30.
And NO ONE should pickup Power of Illusion - shame on Dreamrift for being so married to that terrible drawing mechanic. Anyone who played that should've said, "Hey - this clearly destroys the pace of the game. It's no fun" and they should've dropped it immediately.
Disney really, really blew it with this franchise. It was so promising just a short while ago. But the execs running Disney Interactive have no balls, and no faith in their developers. They're the exact opposite of whoever's running Warner Bros. Interactive; who know that they can trust Rocksteady to make a great Batman game, and that Batman will anchor their entire business. So they can support efforts like Lollipop Chainsaw, Bastion and Scribblenauts. And that they have great studios like Monolith. And that those games can be successful if you nourish, advertise, and support them - and don't expect them to sell 7 million copies in a day, like Call of Duty. Disney though? They had talent like Black Rock and Propaganda, and promising franchises like Split/Second and Pirates of the Caribbean: Armada of the Damned that could've turned into something huge. Instead, the games from those studios "underperformed" (thanks to unrealistic expectations) and Disney... shut those studios down and canceled the projects that we wanted left and right. Then they rush Epic Mickey 2, when the developers don't even have a clear idea of what to do for a sequel, or how to execute on it (whoever decided that Oswald should be AI controlled, instead of switchable to, like the Lost Vikings, is an idiot). This shouldn't be surprising to anyone.
Disney Interactive sucks.
I was actually semi-excited for this. I wasn't going to buy it anywhere near release, but I would eventually pick it up. I'm glad I didn't, though.
I think it still did better than madworld. Which was a great game.
Stop reporting this as fact! Reports are that the Wii U sku alone sold more than 270k.
I don't think I ever wanted to buy this one. I thought the first one didn't need a sequel. I wish they would have worked on something else.