The lights are on
Blizzard has been talking about its plan to update Diablo III with a competitive multiplayer mode since the game released back in May. Despite this delay, Blizzard's Player vs Player mode still isn't ready to release. What's taking so long?
In a recent blog post on Battle.net, Blizzard's Jay Wilson said, "Our original intent with PvP for Diablo III was to provide more formal support for the dueling community that existed in Diablo II. We wanted to give players some kind of structure that would not only make it easier for you to duel with one another, but also allow you to have duels that were team-based. This is how our Team Deathmatch mode emerged, and it's been instrumental in making a lot of improvements to Diablo III. But in continuing to develop this mode, playtest it, and put it in front of other developers within the company, we've found that it falls short of our expectations for a high-quality Blizzard experience."
Wilson went on to add, "Simply fighting each other with no other objectives or choices to make gets old relatively quickly. We've brought a lot of people in to try out Team Deathmatch and, while some found it entertaining, most of our testers didn't feel like it was something they'd want to do beyond a few hours. Without more varied objectives, or very lucrative rewards, few saw our current iteration as something they'd want spend a lot of time in."
Wilson also talked about the challenge of balancing the classes against each other, but mentioned that dueling would be added in patch 1.0.7, which is set to release sometime after the new year. Unfortunately, the development team is going back to the drawing board for Team Deathmatch, so we might have to wait a bit longer for that one. Knowing Blizzard...quite a bit longer.
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I got suckered into buying D3 on day one, I don't care what they release im not going back.
I'll admit my interest in D3 waned rather quickly after I first started playing. The story and character progression system were cool but, as was the case with D2, I just couldn't motivate myself to grind through the same story 3-4 times with the only difference being slightly harder enemies and slightly better loot.
Maybe the PvP element will re-ignite my interest....I guess I'll just have to wait and see.
Too many fingers in this pie, afraid the cash cow will dry up.
Bring Diablo 3 to consoles please.
The fact that team deathmatch needs shifting objectives has been noted by other devs for a while now. Killzone 3, Max Payne 3, and Homefront all tried to fix this issue, and I'd say they were successful. Applying this to a game all about grinding, though, may not be as applicable.
DIII was fun but took way too long to come out it passed the graphic curb.
Should've just killed this off and put the extra effort into the game itself. I might still be playing it had they done so.
Somewhat good news though because I thought it was canceled entirely.