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Final Fantasy XIV: A Realm Reborn Gets A New Beta Roadmap

In September, Square Enix outlined changes planned for Final Fantasy XIV: A Realm Reborn. Beta testers will soon be able to see if Square's decision to mend this heavily criticized MMO will pay off. Final Fantasy XIV's website has been updated with a new beta roadmap that calls for a February 2013 start date. The first phase focuses on the core systems rebalancing for the PC version. Phase two focuses on the PC's gamepad control adjustments. The PlayStation 3 beta kicks off in the third phase. Phase four is open testing for both versions.

Legacy status holders are eligible for the beta. Players with a Square Enix Members code (bundled with Final Fantasy XIII) will be given priority for the PlayStation 3 beta.

In phase 1, the level cap will be set to 35, and all races and genders will be playable across 5 to 10 worlds. Interestingly, characters created in the fourth phase will not be deleted. They'll carry over into the official release.

Square hopes to launch the beta tester application site in early January. Check out the beta roadmap for all the details.

Special thanks go out to GI reader Tom B. for the news tip!

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Comments
  • I keep forgetting this game exists. My first proper attempt to play an MMO was with this game. Got the collector's edition and everything. One of the worst purchasing decisions, ever.
  • This game sucked so bad, but I still have to check it out to see if they fixed I am a FF fan after all
  • I hope they get it right

  • This is what happens when a franchise decides to go the MMO route after success with a single player model. Stop, please just stop. Looking at you Bethesda (TES:Online).
  • How can get my hands on this BETA?

  • I hope it works.

  • Why can't they just move on to the next thing? Doesn't seem like a wise investment to recreate something that brings bad taste in everyones mouth.
  • Looking forward to how this turns out. . .
  • I'm excited for 2.0, I've played 1.0 and it still was fun with it flaws.  I'm cheering for Yoshi-senpai!

  • I would love to try out the beta. This game seems interesting, now that they reworked it.

  • I just got paid $6569 working off my laptop this month. And if you think that's cool, my divorced friend has twin toddlers and made over $9k her first month. It feels so good making so much money when other people have to work for so much less. This is what I do..http://cutt.us/K0wY
  • Square, Square, Square.... What happened to the good old days of FF6 and Chrono Trigger and Secret of Mana?
  • Hey I had one of those Square Enix Members codes with FF XIII. I think I threw it away tho after all the waiting and the bad rep XIV got. Or maybe it's still around.
  • I'm still really looking forward to trying this out.
  • I definitely want to get in to the beta. I have no intention of paying a monthly subscription for the finished product, but I would like to see the near finished product.
  • Haha when I saw the graphic on the GI landing page I thought it said, "Final Fantasy: A Real Problem", which I guess isn't a far fetched thought!

  • hope this game will be a huge success. unlike the first one.

  • The carry over is a neat idea

  • Honestly, I think Square is doing the best they can to mend this game. Anyone who played it could tell that it was a rushed product, focusing on just making it pretty and not really trying to see what modern MMOs are like, or even what elements go into a good game. I was disappointed when FFXIV was announced as an online game, so I laughed so dang hard when no reviewer would give it a decent score. I honestly thought they should start over from there, creating a whole new game with a story driven experience, but as a consolation to those who made the original purchase, allow for some online interactivity wherein that character could be brought in for weapon trading and going on some online-only quests.

  • I'm really hoping for greatness. They created a beautiful world full of backstory and had great aspirations. However they failed to adhere to some of the standards apparent in MMOs that are there for a reason. Examples being visual menus instead of text, more control with the mouse, and questing that actually works. They don't need to take away their original ideas and intentions, but I hope they improve on them in every way and simply make it more playable.

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