The lights are on
Dark Souls II director Tomohiro Shibuya upset some Dark Souls fans by saying that the sequel will be "more understandable," but more light has been shed on that conversation. “Accessibility to players who haven’t picked up Dark Souls is definitely a key topic,” Shibuya told Edge in an upcoming cover story. “Right in the beginning when players first pick up the game is something that I will definitely focus on. To not immediately throw them into Dark Souls but provide a good introduction in terms of what the game’s about and how the game should be played."Shibuya hopes that this introduction will succeed in drawing new players in without sacrificing the challenge and mystery that fans of the first game loved. He also wants to make hidden story elements from Dark Souls more clear in the sequel, along with the covenant system, which rewards the player for aligning with certain factions.Via: Destructoid
From what I have heard the beginning of dark souls wasn't very friendly lol
But the first level you were allowed to pursue in Demons souls was pretty east comparitivly and it did decent of introducing players into the game, while still offering death around most corners .
Accessible doesn't have to mean easier or dumbed down...
I would definitely like to see more story. I am genuinely intrigued by the setting and characters. Make it subtle, sure, but more present and not so hard to find.