The lights are on
Dark Souls II director Tomohiro Shibuya upset some Dark Souls fans by saying that the sequel will be "more understandable," but more light has been shed on that conversation. “Accessibility to players who haven’t picked up Dark Souls is definitely a key topic,” Shibuya told Edge in an upcoming cover story. “Right in the beginning when players first pick up the game is something that I will definitely focus on. To not immediately throw them into Dark Souls but provide a good introduction in terms of what the game’s about and how the game should be played."Shibuya hopes that this introduction will succeed in drawing new players in without sacrificing the challenge and mystery that fans of the first game loved. He also wants to make hidden story elements from Dark Souls more clear in the sequel, along with the covenant system, which rewards the player for aligning with certain factions.Via: Destructoid
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Oh, that's cool.
I had assumed that meant like, accessibility options for the impaired, but I guess introductions are nice, too.
So it's simply about the standard beginning tutorial of a videogame?
I have the feeling that he could have said that. I have the feeling he knew he could have said that.
Astonishing how much free publicity the game has gotten over this, though......
If it means improved success and further sequels I am all game for it. With the improvements that were made going form Dead to Dark they have earned enough of my trust to not be overly concerned.
Just make sure it's brutally difficult.
So make it a point to satisfy the people who have never played any of the Souls games over the fans of the games, great logic there
Alright, a slightly more in depth tutorial isn't such a bad thing. I needed to ask around in order to find a few game-play elements out anyway.
I'm so sick of companies trying to make huge games that everybody on the planet will be able to understand and like. Not every game should be COD.