Switch Lights

The lights are on

What's Happening

Dark Souls II Director On Making The Sequel More Accessible



Dark Souls II director Tomohiro Shibuya upset some Dark Souls fans by saying that the sequel will be "more understandable," but more light has been shed on that conversation.

“Accessibility to players who haven’t picked up Dark Souls is definitely a key topic,” Shibuya told Edge in an upcoming cover story. “Right in the beginning when players first pick up the game is something that I will definitely focus on. To not immediately throw them into Dark Souls but provide a good introduction in terms of what the game’s about and how the game should be played."

Shibuya hopes that this introduction will succeed in drawing new players in without sacrificing the challenge and mystery that fans of the first game loved. He also wants to make hidden story elements from Dark Souls more clear in the sequel, along with the covenant system, which rewards the player for aligning with certain factions.

Via: Destructoid

Email the author , or follow on , and .

Comments
  • This is what I assumed he meant from the beginning. I can see people being intimidated seeing that beast the first time! I still want to know who that friggin pygmy is and why he's important.
  • This man needs to be fired. PETITION TO BRING MIYAZAKI BACK.
  • Oh, that's cool.

    I had assumed that meant like, accessibility options for the impaired, but I guess introductions are nice, too.

  • This is good news. This is certainly making me want to get this game now, knowing I won't be thrown into Pain and Suffering right from the start.
  • So it's simply about the standard beginning tutorial of a videogame?

    I have the feeling that he could have said that. I have the feeling he knew he could have said that.

    Astonishing how much free publicity the game has gotten over this, though......

  • The problem is, previous Souls series director Hidetaka Miyazaki was quoted in the same article as saying he was "sad" that he was replaced.

    Namco-Bandai threw Miyazaki out of his highly acclaimed franchise because he wouldn't put accessibility over vision. This is the tragedy of modern game development and publisher meddling.

    Whether the game ends up being good or not, this is a troubling sign for a staunchly independent developer like From Software.
  • I've yet to buy Dark Souls, but it looks promising. The story is the selling point, is it any good?
  • If it means improved success and further sequels I am all game for it.  With the improvements that were made going form Dead to Dark they have earned enough of my trust to not be overly concerned.  

  • I guess we should all expect an 'EASY' mode too, cause they are catering to noobs
  • i approve!

  • ok so this has been brought up many times on the internet and im pretty sure he made an example by talking about the covenant system in Dark Souls and how he believes it was very difficult to understand and take advantage of so he wanted to make adjustments to it. To anyone who's put of by the "difficulty" of Dark Souls and wants this sequel to be easier or have an easy mode, they seriously should try the game, its no way as horrific as is explained and the whole reason why the difficulty is great is the fact it pretty much trains you throughout to be a Dark Souls master. Cant wait for the sequel, and im sure From are going to produce a terrific game.
  • I am already very nervous about the development of DkS2. I loved the first on so much and now they want to go a different direction. Sounds like this was a one time deal with the Souls series for me. Sadly, I must continue to watch this one before completely ruling it out.
  • Sounds good to me. I loved the challenge of combat in Dark Souls, but trying to figure out where I needed to be going was more than a little frustrating at times. A clearer story might telegraph this better in the sequel.
    Then again, discovering and finally "figuring out" the world was part of the fun at times. Basically, I have no idea what I want from Dark Souls 2. I guess I'll know it if I see it.
  • Just make sure it's brutally difficult.

  • So make it a point to satisfy the people who have never played any of the Souls games over the fans of the games, great logic there

  • Alright, a slightly more in depth tutorial isn't such a bad thing. I needed to ask around in order to find a few game-play elements out anyway.

  • I'm so sick of companies trying to make huge games that everybody on the planet will be able to understand and like. Not every game should be COD.

  • A well crafted tutorial is good, but the player should still die during it. They should still know that this game isn't dinking around.
  • And with that interview, any excitement I had for this game died in that little part of my brain that still holds out hopes for games being good. Guess its just GTAV, and Fallout 4 left in there.
1 2 3 4 Next