Switch Lights

The lights are on

What's Happening

Obsidian Worked On Baldur’s Gate 3 Back In 2008

If you're a fan of the classic Baldur's Gate RPG series then you'll probably be disappointed to know that developer Obsidian Entertainment (Fallout: New Vegas, South Park: The Stick of Truth) cancelled work on the next entry of the series before it had even really started.

According to a recent post of Kotaku, Obsidian spent over a year negotiating a deal for Baldur’s Gate 3 before the whole thing fell apart.

Obsidian CEO Feargus Urquhart told Kotaku, "This was like the Cherokee Trail of Tears pitch," he said. "They asked in 2007 if we wanted to do Baldur's Gate 3, and I'm like 'Yes, if you guys are serious about it.' They were like, 'What do you mean?' I said, 'If you'll put a real budget behind it: it can't be $10 million, it needs to be $20 million, $25 million. If you really want to do this, then you need to put a real budget behind it. You need to give a budget that BioWare would have to do a Mass Effect or whatever. It has to be a real budget.'"

Atari was hesitant, but eventually said okay. However, after Obsidian worked on a pitch for about six months, Atari said they wanted to come into the office and look things over.

"And so they came into see us and they looked at things," Urquhart said. "And then about a week later they said you know we're concerned that you can't make the game. And then a week later all of Atari Europe was sold to Namco Bandai."

It's a sad story, but an interesting look behind the curtain of video game development. Dragon Age was a nice homage to the Baldur’s Gate series, but we'd love to see another proper entry in the series someday.

[Source: PC Gamer]

Email the author , or follow on , , , and .

Comments
  • That does make me rather disappointed. Hopefully it'll get picked up again.
  • "Obsidian (South Park)" This made me cringe.
  • project eternity. Good enough for me.

  • Well now.

  • "This was like the Cherokee Trail of Tears pitch" I'm not sure if I should be offended or impressed with Urquhart's history knowledge and awesome metaphors.
  • I'd be hesitant about putting money behind Obsidian if I was a publisher too. They have a history of releasing games that are rushed to market and short of their potential. KOTOR II, Neverwinter Nights 2, Fallout: New Vegas, Alpha Protocol, Dungeon Seige III. I get that working with other people's code and tools is rough, but I wouldn't hand them a mega budget to work on a game from a franchise that isn't theirs because, quite frankly, they haven't proven themselves capable of turning out a finished product or one that is able to garner more than barely above average reception. It's not like they hit a home run with a title of their own, and then asked for more money to continue that franchise. They asked for more money to make a slightly inferior version of someone else's franchise.
  • **BRAAAHHHH**

  • well, thats...kinda... hmm too bad.

  • Until Bioware went ahead and killed Dragon Age thanks to another publisher.

  • I could only imagine...

  • well it's better that it didn't get off the ground; rather than have it 99% finished and then canned.

  • I can live the rest of my life and be happy never playing another Obsidian developed game. Fallout: New Vegas. Never forget. All the bugs. And glitches. After the game had been out for a year and numerous patches.
  • This is like Battlefield III news. I don't want to hear it, it makes me depressed.
  • woopty doo
  • wow, and another piece of my soul is chipped away

  • Bummer, I'd really love another Baldur's Gate.

  • So Namco Bandai holds the rights to BG?! http://nooooooooooooooo.com/

  • Man, $20-$25 million for that bloated, over-produced, hyper-derivative pile? I hate Mass Effect even more now, if that's possible. Is that REALLY what you should be focusing on, certain-segment-of-the-games'-industry? Not fun. Not fresh ideas. Not cool visuals and style. Just a generic, Hollywood-style "realistic" aesthetic that is scientifically designed to not offend anybody with anything creative, and a some really dry storytelling, and some by-the-numbers third person cover-based shooting? $20-25 million worth of blandness. *sigh* This is why I loathe uber mainstream games.
1 2 Next